using System;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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public class ChatDateCell : MonoBehaviour
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{
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[SerializeField] Text txtDate;
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ChatManager manager { get { return ChatManager.Instance; } }
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public void Refresh(CellView cell)
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{
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if (!manager.TryGetChatData(ChatManager.Instance.nowChatChannel, cell.index, out TalkData data))
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return;
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txtDate.text = data.Content;
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}
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public float GetHeight(string content, ArrayList list)
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{
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return 30;
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}
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}
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