lcy
2026-06-10 bb0cc1ef463ab4ee8c0e9584531161727d17d615
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using System;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
 
public class GuildAtkDefBatRecordCell : CellView
{
    [SerializeField] ImageEx titleImage;
    [SerializeField] TextEx dataText;
    [SerializeField] TextEx resultText;
    [SerializeField] TextEx difficultyText;
    [SerializeField] TextEx stateText;
 
    [SerializeField] TextEx myName;
    [SerializeField] ImageEx myResultImage;
    [SerializeField] AvatarCell myAvatarCell;
    [SerializeField] OfficialTitleCell myOfficialTitle;
    [SerializeField] TextEx myfightPointText;
    [SerializeField] RectTransform myAddStarRect;
    [SerializeField] TextEx myAddStaText;
 
    [SerializeField] TextEx enemyName;
    [SerializeField] ImageEx enemyResultImage;
    [SerializeField] AvatarCell enemyAvatarCell;
    [SerializeField] OfficialTitleCell enemyOfficialTitle;
    [SerializeField] TextEx enemyfightPointText;
    [SerializeField] RectTransform enemyAddStarRect;
    [SerializeField] TextEx enemyAddStarText;
 
    /// <summary>
    /// 设置日志数据(Manager 层已预解析 UseData)
    /// </summary>
    public void SetLogData(GuildAtkDefBatManager.GuildAtkDefBatLogEntry logEntry)
    {
        if (logEntry == null || logEntry.action == null) return;
 
        var action = logEntry.action;
        uint myFamilyID = (uint)GuildAtkDefBatManager.Instance.MyFamilyID;
        bool isMyAttackLog = logEntry.familyID == myFamilyID;
 
        // 1. dataText — 时间显示 "MM-dd HH:mm:ss"
        DateTime dt = TimeUtility.GetTime(action.Time);
        dataText.text = dt.ToString("MM-dd HH:mm:ss");
 
        // 2. 判断胜负
        bool attackerWon = action.Value4 == 1;
        bool isMySideWon = isMyAttackLog ? attackerWon : !attackerWon;
        resultText.text = Language.Get(isMySideWon ? "GuildAtkDefBat01" : "GuildAtkDefBat02");
 
        // 3. difficultyText — 实力百分比 GuildAtkDefBat03 {0}%实力,扫荡类型不显示
        bool isSweepType = action.Value1 == 0;
        difficultyText.SetActive(!isSweepType);
        if (!isSweepType)
            difficultyText.text = Language.Get("GuildAtkDefBat03", action.Value5);
 
        // 4. stateText — 战斗类型 挑战/扫荡/防守
        bool isDefense = !isMyAttackLog;
        string stateKey;
 
 
        if (isDefense)
        {
            stateKey = "GuildAtkDefBat06"; // 防守
            titleImage.SetSprite("GuildAtkDefBatRecordTitleDef");
        }
        else if (action.Value1 == 1)
        {
            stateKey = "GuildAtkDefBat04"; // 挑战
            titleImage.SetSprite("GuildAtkDefBatRecordTitleAtk");
        }
        else
        {
            stateKey = "GuildAtkDefBat05"; // 扫荡
            titleImage.SetSprite("GuildAtkDefBatRecordTitleSweep");
        }
 
        stateText.text = Language.Get(stateKey);
 
        // 5. 使用 Manager 预解析的玩家信息
        var myInfo = isMyAttackLog ? logEntry.atkPlayerInfo : logEntry.defPlayerInfo;
        var enemyInfo = isMyAttackLog ? logEntry.defPlayerInfo : logEntry.atkPlayerInfo;
 
        DisplayPlayerInfo(true, myInfo, action, isMyAttackLog);
        DisplayPlayerInfo(false, enemyInfo, action, isMyAttackLog);
 
        // 6. 胜负图标
        myResultImage.SetSprite(isMySideWon ? "GuildAtkDefBatRecordVictory" : "GuildAtkDefBatRecordFail");
        enemyResultImage.SetSprite(isMySideWon ? "GuildAtkDefBatRecordFail" : "GuildAtkDefBatRecordVictory");
 
        // 7. 星星显隐(扫荡不显示星数,挑战/防守显示在胜方,星数<=0不显示)
        bool hasStar = !isSweepType && action.Value6 > 0;
        myAddStarRect.SetActive(hasStar && isMySideWon);
        enemyAddStarRect.SetActive(hasStar && !isMySideWon);
        if (hasStar && isMySideWon && myInfo != null)
            myAddStaText.text = action.Value6.ToString();
        if (hasStar && !isMySideWon && enemyInfo != null)
            enemyAddStarText.text = action.Value6.ToString();
    }
 
    /// <summary>
    /// 显示玩家信息(头像、称号、名字、战力)
    /// </summary>
    void DisplayPlayerInfo(bool isMySide, GuildAtkDefBatManager.GuildAtkDefBatPlayerInfo playerInfo, HA513_tagMCFamilyActionInfo.tagMCFamilyAction action, bool isMyAttackLog)
    {
        if (playerInfo == null)
        {
            if (isMySide)
            {
                myOfficialTitle.SetActive(false);
                myAvatarCell.SetActive(false);
                myName.text = string.Empty;
                myfightPointText.text = string.Empty;
            }
            else
            {
                enemyOfficialTitle.SetActive(false);
                enemyAvatarCell.SetActive(false);
                enemyName.text = string.Empty;
                enemyfightPointText.text = string.Empty;
            }
            return;
        }
 
        // 动态计算玩家ID:
        // - 当 isMySide == isMyAttackLog 时,当前方是攻击方 -> 使用 Value2(攻击方ID)
        // - 当 isMySide != isMyAttackLog 时,当前方是防守方 -> 使用 Value3(防守方ID)
        bool useValue2 = (isMySide == isMyAttackLog);
        int playerId = (int)(useValue2 ? action.Value2 : action.Value3);
 
        if (isMySide)
        {
            myOfficialTitle.SetActive(true);
            myOfficialTitle.InitUI(playerInfo.fmLV, playerInfo.titleID);
 
            myAvatarCell.SetActive(true);
            myAvatarCell.InitUI(AvatarHelper.GetAvatarModel(playerId, playerInfo.face, playerInfo.facePic));
            myAvatarCell.SetListener(() =>
            {
                AvatarHelper.TryViewOtherPlayerInfo(playerId, playerInfo.serverID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
            });
 
            myName.text = playerInfo.name;
            myfightPointText.text = playerInfo.fightPower;
        }
        else
        {
            enemyOfficialTitle.SetActive(true);
            enemyOfficialTitle.InitUI(playerInfo.fmLV, playerInfo.titleID);
 
            enemyAvatarCell.SetActive(true);
            enemyAvatarCell.InitUI(AvatarHelper.GetAvatarModel(playerId, playerInfo.face, playerInfo.facePic));
            enemyAvatarCell.SetListener(() =>
            {
                AvatarHelper.TryViewOtherPlayerInfo(playerId, playerInfo.serverID, viewPlayerLineupType: (int)BattlePreSetType.GuildAtkDefBat);
            });
 
            enemyName.text = playerInfo.name;
            enemyfightPointText.text = playerInfo.fightPower;
        }
    }
}