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2026-06-10 bb0cc1ef463ab4ee8c0e9584531161727d17d615
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using System;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using DG.DemiEditor;
using UnityEngine;
 
public class GuildAtkDefBatWin : UIBase
{
    [SerializeField] GuildEmblemCell myEmblemCell;
    [SerializeField] TextEx myNameText;
    [SerializeField] TextEx myServerText;
    [SerializeField] ImageEx myLightImage;
    [SerializeField] ImageEx myTextImage;
    [SerializeField] TextEx myStarCntText;
    [SerializeField] GuildAtkDefBatPlayerShowCell[] myModels;
 
 
    [SerializeField] RectTransform enemyRect;
    [SerializeField] GuildEmblemCell enemyEmblemCell;
    [SerializeField] TextEx enemyNameText;
    [SerializeField] TextEx enemyServerText;
    [SerializeField] ImageEx enemyLightImage;
    [SerializeField] ImageEx enemyTextImage;
    [SerializeField] TextEx enemyStarCntText;
    [SerializeField] GuildAtkDefBatPlayerShowCell[] enemyModels;
    [SerializeField] RectTransform noJoinRect;
 
    [SerializeField] RectTransform joinConditionRect;
    [SerializeField] TextEx joinCntText;
    [SerializeField] TextEx activityLevelText;
 
 
    [SerializeField] TextEx timeText;
    [SerializeField] ImageEx stateImage;
    [SerializeField] ButtonEx goButton;
    [SerializeField] ButtonEx backButton;
    [SerializeField] ButtonEx rankButton;
    [SerializeField] ButtonEx recordButton;
    [SerializeField] ButtonEx shopButton;
    [SerializeField] ButtonEx treasureButton;
 
    [SerializeField] ButtonEx myEmblemBtn;
    [SerializeField] ButtonEx enemyEmblemBtn;
 
    protected override void InitComponent()
    {
        backButton.AddListener(CloseWindow);
        rankButton.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildAtkDefBatRankWin>();
        });
        recordButton.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildAtkDefBatRecordWin>();
        });
        shopButton.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildAtkDefBatShopWin>();
        });
        treasureButton.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<GuildAtkDefBatTreasureWin>();
        });
        goButton.AddListener(async () =>
        {
            // 检查是否有正在进行的战斗(参考ArenaTabHandler的模式)
            BattleField guildAtkDefBatBattle = BattleManager.Instance.GetBattleFieldByMapID(GuildAtkDefBatManager.DataMapID);
            if (guildAtkDefBatBattle != null)
            {
                GuildAtkDefBatBattleWin battleWin;
                if (!UIManager.Instance.IsOpened<GuildAtkDefBatBattleWin>())
                {
                    battleWin = UIManager.Instance.OpenWindow<GuildAtkDefBatBattleWin>();
                }
                else
                {
                    battleWin = UIManager.Instance.GetUI<GuildAtkDefBatBattleWin>();
                }
                battleWin.SetBattleField(guildAtkDefBatBattle);
                CloseWindow();
                return;
            }
 
            // 对手公会已解散,不可进入战斗
            var enemyInfo = GuildAtkDefBatManager.Instance.EnemyFamilyInfo;
            if (enemyInfo != null && enemyInfo.IsDismiss == 1)
            {
                SysNotifyMgr.Instance.ShowTip("GuildAtkDefBat6");
                return;
            }
 
            bool hasEligibility = GuildAtkDefBatManager.Instance.HasMyJoinEligibility();
            if (!hasEligibility)
            {
                SysNotifyMgr.Instance.ShowTip("GuildAtkDefBat1");
                return;
            }
            UIManager.Instance.OpenWindow<GuildAtkDefBatBattlePanelWin>();
        });
 
        // 己方公会徽章点击 - 自己的公会
        myEmblemBtn.AddListener(() =>
        {
            SysNotifyMgr.Instance.ShowTip("GuildTip01");
        });
 
        // 敌方公会徽章点击
        enemyEmblemBtn.AddListener(() =>
        {
            var enemyInfo = GuildAtkDefBatManager.Instance.EnemyFamilyInfo;
            if (enemyInfo == null)
                return;
 
            int familyID = (int)enemyInfo.FamilyID;
            int serverID = (int)enemyInfo.ServerID;
 
            // 自己的公会
            if (PlayerDatas.Instance.fairyData.HasFairy && PlayerDatas.Instance.fairyData.fairy.FamilyID == familyID)
            {
                SysNotifyMgr.Instance.ShowTip("GuildTip01");
                return;
            }
 
            // 系统公会
            if (GuildAtkDefBatManager.Instance.IsSystemFamily(enemyInfo.FamilyID))
                return;
 
            // 查看公会信息
            GuildManager.Instance.SendViewGuild(familyID, serverID);
        });
    }
 
    protected override void OnPreOpen()
    {
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        GuildAtkDefBatManager.Instance.OnUpdateeFamilyActionInfoEvent += OnUpdateeFamilyActionInfoEvent;
        GuildAtkDefBatManager.Instance.OnUpdateAtkDefBatInfoEvent += OnUpdateAtkDefBatInfoEvent;
        GuildManager.Instance.OnUpdateViewFamilyInfo += OnUpdateViewFamilyInfo;
        GuildAtkDefBatManager.Instance.ClearMainRedpoint();
        Display();
    }
 
    protected override void OnPreClose()
    {
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        GuildAtkDefBatManager.Instance.OnUpdateeFamilyActionInfoEvent -= OnUpdateeFamilyActionInfoEvent;
        GuildAtkDefBatManager.Instance.OnUpdateAtkDefBatInfoEvent -= OnUpdateAtkDefBatInfoEvent;
        GuildManager.Instance.OnUpdateViewFamilyInfo -= OnUpdateViewFamilyInfo;
    }
 
    private void OnUpdateViewFamilyInfo(int familyID)
    {
        if (!GuildManager.Instance.viewGuildsDict.ContainsKey(familyID))
            return;
 
        if (!UIManager.Instance.IsOpened<GuildPreviewWin>())
        {
            GuildPreviewWin.SetShowOpearteBtn(false);
            UIManager.Instance.OpenWindow<GuildPreviewWin>(familyID);
        }
    }
 
    private void OnUpdateeFamilyActionInfoEvent()
    {
        Display();
    }
 
    private void OnUpdateAtkDefBatInfoEvent()
    {
        Display();
    }
 
    private void OnSecondEvent()
    {
        DisplayTime();
    }
 
    void Display()
    {
        DisplayInfo();
        DisplayCoreMembers();
        DisplayStateImage();
        DisplayTime();
        DisplayButton();
    }
 
    void DisplayStateImage()
    {
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
        stateImage.SetSprite(displayState switch
        {
            5 => "GuildAtkDefBatState4",
            _ => $"GuildAtkDefBatState{displayState}"
        });
    }
 
    void DisplayTime()
    {
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
        timeText.text = Language.Get(displayState switch
        {
            2 => "GuildAtkDefBat28",
            3 => "GuildAtkDefBat29",
            _ => "GuildAtkDefBat30",
        },
        UIHelper.AppendColor(TextColType.LightGreen, GuildAtkDefBatManager.Instance.GetGetCountdownToCurrentPeriodEndString()));
    }
 
    void DisplayButton()
    {
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
        goButton.SetActive(displayState == 2 || displayState == 3);
    }
 
    /// <summary>
    /// 展示左右两侧核心成员的角色模型+坐骑
    /// </summary>
    void DisplayCoreMembers()
    {
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
 
        // displayState == 1 未参战,不显示角色
        bool showMembers = displayState != 1;
 
        // 己方成员展示
        var myMembers = showMembers ? GuildAtkDefBatManager.Instance.GetSortedCoreMembers(true, displayState) : null;
        DisplayMemberModels(myModels, myMembers);
 
        // 敌方成员展示
        var enemyMembers = showMembers ? GuildAtkDefBatManager.Instance.GetSortedCoreMembers(false, displayState) : null;
        DisplayMemberModels(enemyModels, enemyMembers);
    }
 
    /// <summary>
    /// 将成员数据填充到模型展示Cell中
    /// </summary>
    void DisplayMemberModels(GuildAtkDefBatPlayerShowCell[] models, List<HA525_tagSCFamilyAtkDefBatInfo.tagSCFamilyAtkDefBatMem> members)
    {
        if (members == null || members.Count <= 0)
        {
            for (int i = 0; i < models.Length; i++)
                models[i].SetActive(false);
            return;
        }
 
        for (int i = 0; i < models.Length; i++)
        {
            if (i < members.Count)
            {
                models[i].SetActive(true);
                var mem = members[i];
 
                // 解析外观数据
                int heroSkinID = ResolveHeroSkinID((int)mem.ModelMark, (int)mem.Job);
                int horseSkinID = HorseManager.Instance.GetOtherPlayerHorseSkinID((int)mem.EquipShowSwitch);
 
                models[i].Display(heroSkinID, horseSkinID, (int)mem.PlayerID, (int)mem.ServerID, false);
            }
            else
            {
                models[i].SetActive(false);
            }
        }
    }
 
    /// <summary>
    /// 根据 ModelMark 和 Job 解析英雄皮肤ID
    /// </summary>
    int ResolveHeroSkinID(int modelMark, int job)
    {
        if (modelMark == 0)
        {
            PhantasmPavilionManager.Instance.TryGetDefaultID(PhantasmPavilionType.Model, job, out modelMark);
        }
 
        if (!ModelConfig.HasKey(modelMark))
            return 0;
 
        var modelConfig = ModelConfig.Get(modelMark);
        return modelConfig.SkinID;
    }
 
    void DisplayInfo()
    {
        var myFamilyInfo = GuildAtkDefBatManager.Instance.MyFamilyInfo;
        if (myFamilyInfo != null)
        {
            myNameText.text = myFamilyInfo.FamilyName;
            myServerText.text = ServerListCenter.Instance.GetServerName(UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID));
            myEmblemCell.Display((int)myFamilyInfo.EmblemID, myFamilyInfo.EmblemWord, 0.7f);
            myStarCntText.text = myFamilyInfo.TotalStar.ToString();
        }
        else
        {
            myStarCntText.text = "0";
        }
 
        var enemyFamilyInfo = GuildAtkDefBatManager.Instance.EnemyFamilyInfo;
        if (enemyFamilyInfo != null)
        {
            //如果是是系统公会
            bool isSystemFamily = GuildAtkDefBatManager.Instance.IsSystemFamily(enemyFamilyInfo.FamilyID);
            if (isSystemFamily)
            {
                string enemyName = Language.Get("GuildAtkDefBat31");
                enemyNameText.text = enemyName;
                enemyEmblemCell.Display(FamilyEmblemConfig.GetFirstDefaultEmblem(), !enemyName.IsNullOrEmpty() ? enemyName[0].ToString() : string.Empty, 0.7f);
                enemyServerText.text = ServerListCenter.Instance.GetServerName(UIHelper.GetServerIDByAccount(PlayerDatas.Instance.baseData.AccID));
                enemyStarCntText.text = enemyFamilyInfo.TotalStar.ToString();
            }
            else
            {
                enemyNameText.text = enemyFamilyInfo.FamilyName;
                enemyEmblemCell.Display((int)enemyFamilyInfo.EmblemID, enemyFamilyInfo.EmblemWord, 0.7f);
                enemyServerText.text = ServerListCenter.Instance.GetServerName((int)enemyFamilyInfo.ServerID);
                enemyStarCntText.text = enemyFamilyInfo.TotalStar.ToString();
            }
        }
        else
        {
            enemyStarCntText.text = "0";
        }
 
        int displayState = GuildAtkDefBatManager.Instance.GetGuildBattleDisplayState();
 
        noJoinRect.SetActive(displayState == 1 && enemyFamilyInfo == null);
        enemyRect.SetActive(displayState != 1 && enemyFamilyInfo != null);
 
        bool isShowJoinConditionRect = displayState == 1 || displayState == 4 || displayState == 5;
        joinConditionRect.SetActive(isShowJoinConditionRect);
        if (isShowJoinConditionRect)
        {
            int prepareMemberLimit = GuildAtkDefBatManager.Instance.prepareMemberLimit;
            int myGuildMemberCnt = PlayerDatas.Instance.fairyData?.fairy?.MemberCount ?? 0;
            joinCntText.text = Language.Get("GuildAtkDefBat32", UIHelper.AppendColor(myGuildMemberCnt >= prepareMemberLimit ? TextColType.LightGreen : TextColType.Red, myGuildMemberCnt.ToString()), prepareMemberLimit);
 
            int prepareActiveLimit = GuildAtkDefBatManager.Instance.prepareActiveLimit;
            long nowActivityLevel = GuildAtkDefBatManager.Instance.GetMyActivityLevel();
            activityLevelText.text = Language.Get("GuildAtkDefBat33", UIHelper.AppendColor(nowActivityLevel >= prepareActiveLimit ? TextColType.LightGreen : TextColType.Red, nowActivityLevel.ToString()), prepareActiveLimit);
        }
 
        bool isShowResult = displayState == 4 || displayState == 5;
        myLightImage.SetActive(isShowResult);
        enemyLightImage.SetActive(isShowResult);
        myLightImage.SetSprite(displayState == 4 ? "GuildAtkDefBatLightVictory" : "GuildAtkDefBatLightFail");
        enemyLightImage.SetSprite(displayState == 4 ? "GuildAtkDefBatLightFail" : "GuildAtkDefBatLightVictory");
        myTextImage.SetSprite(displayState == 4 ? "GuildAtkDefBatTextVictory" : "GuildAtkDefBatTextFail");
        enemyTextImage.SetSprite(displayState == 4 ? "GuildAtkDefBatTextFail" : "GuildAtkDefBatTextVictory");
    }
 
}