yyl
2025-09-05 bb145d27787e6d54cb4bf0995cf11a41d1c9e67d
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using UnityEngine;
using System.Collections.Generic;
 
public class BattleStartAction : RecordAction
{
    private bool isRun = false;
 
    public BattleStartAction(BattleField _battleField)
        : base(RecordActionType.BattleStart, _battleField, null)
    {
 
    }
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
 
    public override void Run()
    {
        base.Run();
 
        if (isRun)
            return;
 
        //    隐藏部分UI
        EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, false);
 
        battleField.StartBattle(() =>
        {
            isFinish = true;
            // 完成就开始显示UI
            EventBroadcast.Instance.Broadcast(EventName.DISPLAY_BATTLE_UI, battleField.guid, true);
 
            battleField.DistributeNextPackage();
        });
 
        isRun = true;
    }
 
    public override void ForceFinish()
    {
        //正常开始之后到界面出现之前都点不了 所以这边不用强制完成 接口留着
 
        base.ForceFinish();
        // 完成就开始显示UI
 
    }
}