yyl
2025-09-05 bb145d27787e6d54cb4bf0995cf11a41d1c9e67d
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using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
public class DirectlyHealSkill : SkillBase
{
    protected SkillEffect skillEffect;
 
    public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
            HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
            : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
    {
 
    }
 
 
    // //    前摇结束
    // public override void OnStartSkillFrameEnd()
    // {
    //     skillEffect = SkillEffectFactory.CreateSkillEffect(
    //             caster,
    //             skillConfig,
    //             tagUseSkillAttack
    //         );
    //     if (skillEffect != null)
    //     {
    //         skillEffect.Play(OnHitTargets);
    //     }
    // }
 
    // protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
    // {
    //     base.OnHitTargets(_healIndex, healList);
    // }
 
}