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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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public class DirectlyHealSkill : SkillBase
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{
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protected SkillEffect skillEffect;
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public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg,
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HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
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: base(_caster, _skillCfg, _vNetData, _packList, _battleField)
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{
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}
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// // 前摇结束
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// public override void OnStartSkillFrameEnd()
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// {
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// skillEffect = SkillEffectFactory.CreateSkillEffect(
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// caster,
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// skillConfig,
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// tagUseSkillAttack
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// );
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// if (skillEffect != null)
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// {
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// skillEffect.Play(OnHitTargets);
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// }
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// }
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// protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList)
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// {
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// base.OnHitTargets(_healIndex, healList);
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// }
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}
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