//--------------------------------------------------------
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// [Author]: YYL
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// [ Date ]: 2025年8月28日
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//--------------------------------------------------------
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using System.Collections.Generic;
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using System;
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using UnityEngine;
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using LitJson;
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public partial class FuncOpenLVConfig : ConfigBase<int, FuncOpenLVConfig>
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{
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static FuncOpenLVConfig()
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{
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// 访问过静态构造函数
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visit = true;
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}
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public int FuncId;
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public int LimitLV;
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public int LimiRealmLV;
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public int LimitMissionID;
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public int OpenDay;
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public string Name;
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public string Desc;
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public string Icon;
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public Dictionary<int, int[][]> Award;
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public override int LoadKey(string _key)
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{
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int key = GetKey(_key);
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return key;
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}
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public override void LoadConfig(string input)
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{
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try {
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string[] tables = input.Split('\t');
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int.TryParse(tables[0],out FuncId);
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int.TryParse(tables[1],out LimitLV);
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int.TryParse(tables[2],out LimiRealmLV);
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int.TryParse(tables[3],out LimitMissionID);
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int.TryParse(tables[4],out OpenDay);
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Name = tables[5];
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Desc = tables[6];
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Icon = tables[7];
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Award = ConfigParse.ParseIntArray2Dict(tables[8]);
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}
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catch (Exception exception)
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{
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Debug.LogError(exception);
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}
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}
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}
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