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9 天以前 bb5909bcd36b48b919366c95b4248a3754452698
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
 
/// <summary>
/// 武将觉醒界面
/// </summary>
public class HeroAwakeWin : UIBase
{
    [SerializeField] HeroAwakeCell[] heroAwakeCellList;
    [SerializeField] Image itemIcon;
    [SerializeField] Text valueText;
    [SerializeField] Button awakeBtn;
    [SerializeField] Text activeTipText;
    [SerializeField] GameObject fullGo;
    [SerializeField] Button watchBtn;
    [SerializeField] HeroShowBaseCell heroShow;
    [SerializeField] UIAlphaTween alphaTween;
 
    protected override void InitComponent()
    {
        awakeBtn.AddListener(AwakeHero);
        watchBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroAwakePrivewWin>();
        });
    }
 
    protected override void OnPreOpen()
    {
        alphaTween.Stop();
        HeroManager.Instance.onHeroChangeEvent += OnHeroChangeEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        HeroManager.Instance.onHeroChangeEvent -= OnHeroChangeEvent;
    }
 
    protected override void OnOpen()
    {
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectAwakeHeroGuid);
        if (hero == null)
        {
            return;
        }
        if (hero.talentAwakeRandomIDList.Count > 0)
        { 
            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
        }
    }
 
    public void Display()
    {
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectAwakeHeroGuid);
        if (hero == null)
        {
            return;
        }
 
        heroShow.Init(hero.heroId, hero.SkinID, hero.breakLevel, hero.heroStar, hero.awakeLevel, hero.heroLevel);
 
 
        int maxLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId);
        int startLV = hero.awakeLevel == maxLV ? (hero.awakeLevel / 6 - 1) * 6 + 1 : hero.awakeLevel / 6 * 6 + 1;
 
        for (int i = 0; i < heroAwakeCellList.Length; i++)
        {
            heroAwakeCellList[i].Display(hero, startLV + i);
        }
 
        if (hero.heroStar < HeroUIManager.Instance.canWashStarLevel)
        {
            awakeBtn.SetActive(false);
            activeTipText.SetActive(true);
            fullGo.SetActive(false);
 
            activeTipText.text = Language.Get("HeroAwake5", hero.heroStar, HeroUIManager.Instance.canWashStarLevel);
        }
        else if (hero.awakeLevel == HeroAwakeConfig.GetMaxAwakeLV(hero.heroId))
        {
            awakeBtn.SetActive(false);
            fullGo.SetActive(true);
            activeTipText.SetActive(false);
        }
        else
        {
            awakeBtn.SetActive(true);
            activeTipText.SetActive(false);
            fullGo.SetActive(false);
 
            var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel);
            int itemID = config.UPCostItem[0];
            int useCount = config.UPCostItem[1];
 
            itemIcon.SetItemSprite(itemID);
            valueText.text = UIHelper.ShowUseItem(PackType.Item, itemID, useCount);
 
        }
 
 
    }
 
 
 
    void AwakeHero()
    {
        var hero = HeroManager.Instance.GetHero(HeroUIManager.Instance.selectAwakeHeroGuid);
        if (hero == null)
        {
            return;
        }
        var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel);
        if (config.UPCostItem.IsNullOrEmpty())
            return;
 
        int itemID = config.UPCostItem[0];
        int useCount = config.UPCostItem[1];
 
        if (!ItemLogicUtility.CheckItemCount(PackType.Item, itemID, useCount, 2))
        {
            return;
        }
 
        if (hero.talentAwakeRandomIDList.Count > 0)
        {
            //防范未选择天赋
            UIManager.Instance.OpenWindow<HeroAwakeSelectGiftWin>();
            return;
        }
 
        var pack = new CB233_tagCSHeroAwake();
        pack.ItemIndex = (ushort)hero.itemHero.gridIndex;
        GameNetSystem.Instance.SendInfo(pack);
 
        var nextConfig = HeroAwakeConfig.GetHeroAwakeConfig(hero.heroId, hero.awakeLevel + 1);
        if (nextConfig.UnlockTalentSlot > 0 || nextConfig.SkillID > 0)
        {
            //设置个等待回复的标识 显示成功界面;技能强化显示成功界面,天赋先显示选择界面再显示成功界面
            HeroUIManager.Instance.waitResponse = new WaitHeroFuncResponse()
            {
                guid = HeroUIManager.Instance.selectAwakeHeroGuid,
                type = HeroFuncType.Awake,
                time = Time.time
            };
        }
 
        //下一格播放特效
        int startLV = hero.awakeLevel / 6 * 6 + 1;
        heroAwakeCellList[hero.awakeLevel - startLV + 1].ShowActiveEffect(hero, hero.awakeLevel + 1);
 
        //切换轮的时候做个表现
        if (hero.awakeLevel % 6 == 5)
        { 
            alphaTween.Play();
        }
    }
 
    void OnHeroChangeEvent(HeroInfo hero)
    { 
        if (hero.itemHero.guid != HeroUIManager.Instance.selectAwakeHeroGuid)
        {
            return;
        }
        Display();
    }
}