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9 天以前 bb5909bcd36b48b919366c95b4248a3754452698
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using UnityEngine;
 
public class HeroCollectionLineCell : CellView
{
    [SerializeField] HeroCollectionCardCell[] cardList;
 
    public void Display(int index, int quality)
    { 
        var _List = HeroUIManager.Instance.heroCollectDict[quality];
        for (int i = 0; i < cardList.Length; i++)
        {
            if (i + index < _List.Count)
            {
                cardList[i].SetActive(true);
                cardList[i].Display(index + i, quality);
            }
            else
            {
                cardList[i].SetActive(false);
            }
        }
    }
}