using UnityEngine;
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public class HeroDeleteLineCell : CellView
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{
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[SerializeField] HeroDeleteHeadCell[] cardList;
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public void Display(int index)
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{
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for (int i = 0; i < cardList.Length; i++)
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{
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if (i + index < HeroUIManager.Instance.heroDeleteSortList.Count)
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{
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cardList[i].SetActive(true);
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cardList[i].Display(index + i);
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}
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else
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{
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cardList[i].SetActive(false);
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}
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}
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}
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}
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