using System.Collections.Generic;
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using UnityEngine;
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public class HeroGiftLineCell : CellView
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{
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[SerializeField] GiftBaseCell[] cardList;
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public void Display(int index, List<int> configList)
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{
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for (int i = 0; i < cardList.Length; i++)
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{
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if (index < configList.Count)
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{
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var giftID = configList[index + i];
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var giftLV = HeroUIManager.Instance.maxGiftLevel;
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cardList[i].SetActive(true);
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cardList[i].Init(giftID, giftLV);
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}
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else
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{
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cardList[i].SetActive(false);
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}
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}
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}
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}
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