yyl
2025-09-15 bb5909bcd36b48b919366c95b4248a3754452698
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
 
using UnityEngine;
 
//图鉴和皮肤
public partial class HeroUIManager : GameSystemManager<HeroUIManager>
{
 
 
    public Dictionary<int, List<int>> heroCollectDict { get; private set; } = new Dictionary<int, List<int>>();  //武将图鉴按品质列表
    public List<int> heroCollectList = new List<int>(); //武将图鉴列表
    public int selectHeroCollectListJob = 0;    //武将列表界面 筛选职业
    public int selectHeroCollectListCountry = 0;    //武将列表界面筛选国家
    public int selectCollectHeroID; //选中的武将id 用于升级
 
    public int selectForPreviewHeroID; //选中的武将id 用于预览
 
    //图鉴和皮肤的激活情况
    Dictionary<int, HB122_tagSCHeroInfo.tagSCHero> heroCollectInfoDic = new Dictionary<int, HB122_tagSCHeroInfo.tagSCHero>();
 
    public int allHeroBookPer; //全体武将的图鉴激活百分比
    public event Action OnHeroCollectEvent;
 
    public void UpdateHeroCollectInfo(HB122_tagSCHeroInfo netPack)
    {
        for (int i = 0; i < netPack.HeroCnt; i++)
        {
            heroCollectInfoDic[(int)netPack.HeroInfoList[i].HeroID] = netPack.HeroInfoList[i];
        }
        allHeroBookPer = GetHeroCollectBookPer();
        OnHeroCollectEvent?.Invoke();
        UpdateHeroBookRedpoint();
    }
 
 
    public int GetHeroCollectBookPer()
    {
        int per = 0;
        foreach (var kv in heroCollectInfoDic)
        {
            var config = HeroQualityConfig.Get(HeroConfig.Get(kv.Key).Quality);
            if (kv.Value.BookInitState != 2)
                continue;
            per += config.BookInitAddPer;
            per += kv.Value.BookStarLV * config.BookStarAddPer;
            per += kv.Value.BookBreakLV * config.BookBreakLVAddPer;
        }
        return per;
    }
 
    public bool TryGetHeroBookInfo(int heroID, out HB122_tagSCHeroInfo.tagSCHero heroData)
    {
        if (heroCollectInfoDic.ContainsKey(heroID))
        {
            heroData = heroCollectInfoDic[heroID];
            return true;
        }
        heroData = new HB122_tagSCHeroInfo.tagSCHero();
        return false;
    }
 
 
    public void SortHeroCollectList()
    {
        var heroIDs = HeroConfig.GetKeys().ToList();
 
        heroCollectDict.Clear();
        foreach (var heroID in heroIDs)
        {
            HeroConfig heroConfig = HeroConfig.Get(heroID);
            if (!heroCollectDict.ContainsKey(heroConfig.Quality))
            {
                heroCollectDict[heroConfig.Quality] = new List<int>();
            }
            //过滤职业国家
            if (selectHeroCollectListJob != 0 && selectHeroCollectListJob != heroConfig.Class)
            {
                continue;
            }
            if (selectHeroCollectListCountry != 0 && selectHeroCollectListCountry != heroConfig.Country)
            {
                continue;
            }
 
            heroCollectDict[heroConfig.Quality].Add(heroID);
        }
 
        heroCollectList.Clear();
        //按品质倒序加入
        var _list = heroCollectDict.Keys.ToList();
        _list.Reverse();
        foreach (var quality in _list)
        {
            heroCollectList.AddRange(heroCollectDict[quality]);
        }
    }
 
    //图鉴总上限等级 = 图鉴星级上限 + 图鉴突破上限
    public int GetHeroBookMaxLevel(int heroID, int quality)
    {
        return GetMaxStarCount(heroID, quality) + HeroBreakConfig.GetMaxBreakLv(heroID);
    }
 
    public int GetHeroBookLevel(int heroID)
    {
        if (heroCollectInfoDic.ContainsKey(heroID))
        {
            return heroCollectInfoDic[heroID].BookStarLV + heroCollectInfoDic[heroID].BookBreakLV;
        }
        return 0;
    }
 
    //分为0未获得、1可激活、2常规、3突破升级、4、星升级、5已满级
    public int GetHeroBookState(int heroID, int quality)
    {
        int funcState = 0;
 
        HB122_tagSCHeroInfo.tagSCHero colData;
        TryGetHeroBookInfo(heroID, out colData);
        int maxBreakLV = colData.BookBreakLVH; //历史最高突破等级
        int maxStarLV = colData.BookStarLVH;  //历史最高星级
 
        if (colData.BookInitState == 0)
        {
            funcState = 0;
        }
        else if (colData.BookInitState == 1)
        {
            funcState = 1;
        }
        else if (colData.BookInitState == 2)
        {
            if (GetHeroBookMaxLevel(heroID, quality) == colData.BookBreakLV + colData.BookStarLV)
            {
                funcState = 5;
            }
            else if (maxBreakLV + maxStarLV == colData.BookBreakLV + colData.BookStarLV)
            {
                funcState = 2;
            }
            else
            {
                //优先突破升级
                if (colData.BookBreakLV < colData.BookBreakLVH)
                {
                    funcState = 3;
                }
                else
                {
                    funcState = 4;
                }
            }
 
        }
        return funcState;
    }
 
    //找到可以操作的图鉴武将
    public int FindHeroIDCanAddCollectAttr(int excludeHeroID = 0)
    {
        foreach (var kv in heroCollectInfoDic)
        {
            if (kv.Key == excludeHeroID)
                continue;
            var state = GetHeroBookState(kv.Key, HeroConfig.Get(kv.Key).Quality);
            if (state == 1 || state == 3 || state == 4)
            {
                return kv.Key;
            }
        }
        return 0;
    }
 
    public int GetHeroBookPer(int heroID)
    { 
        var config = HeroQualityConfig.Get(HeroConfig.Get(heroID).Quality);
        HB122_tagSCHeroInfo.tagSCHero heroData;
        TryGetHeroBookInfo(heroID, out heroData);
        if (heroData.BookInitState < 2)
        { 
            return 0;
        }
        return config.BookInitAddPer + heroData.BookStarLV * config.BookStarAddPer + heroData.BookBreakLV * config.BookBreakLVAddPer;
    }
}