yyl
2026-03-04 bc1cb6da854cb2e9144f10ed55330a537ecdca16
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class StoreBaseWin : OneLevelWin
{
 
 
    protected override void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                UIManager.Instance.OpenWindowAsync<StoreWin>().ContinueWith(w => currentSubUI = w).Forget();
                break;
            case 1:
                // 充值界面
                UIManager.Instance.OpenWindowAsync<RechargeWin>().ContinueWith(w => currentSubUI = w).Forget();
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
 
    }
}