|   | 
| using System.Collections.Generic; | 
| using System; | 
| using UnityEngine; | 
| using Spine.Unity; | 
|   | 
| public class BattleObjectFactory | 
| { | 
|     //  本意是要在这里做池的内容的 但是想了一下 利用效率有点差 最多做一下红色方的缓存 蓝色方的即时用 即时删除 或者缓存上一次战斗的就行 | 
|     // private static int AutoIncrementID = 100000; | 
|   | 
|     private static float modelScaleRate => float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1); | 
|   | 
|     //  这里报错了检查一下 | 
|     public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp) | 
|     { | 
|         HeroSkinConfig skinCfg = teamHero.skinConfig; | 
|         if (skinCfg == null) | 
|         { | 
|             Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID); | 
|             return null; | 
|         } | 
|   | 
|         GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/); | 
|   | 
|   | 
|   | 
|         GameObject goParent = posNodeList[teamHero.positionNum]; | 
|         BattleObject battleObject = new BattleObject(_battleField); | 
|         battleObject.ObjID = teamHero.ObjID; | 
|   | 
|         GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform); | 
|         SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true); | 
|   | 
|         var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes); | 
|         if (skeletonDataAsset == null) | 
|         { | 
|             Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes); | 
|             return null; | 
|         } | 
|   | 
|   | 
|         float finalScaleRate = modelScaleRate * teamHero.modelScale; | 
|   | 
|         skeletonAnimation.skeletonDataAsset = skeletonDataAsset; | 
|         skeletonAnimation.Initialize(true); | 
|         realGO.name = battleObject.ObjID.ToString(); | 
|         realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate); | 
|         RectTransform rectTrans = realGO.GetComponent<RectTransform>(); | 
|         rectTrans.anchoredPosition = Vector2.zero; | 
|         battleObject.Init(realGO, teamHero, _Camp); | 
|   | 
|   | 
|         return battleObject; | 
|     } | 
|   | 
|     public static void DestroyBattleObject(int key, BattleObject battleObj) | 
|     { | 
|         battleObj.Destroy(); | 
|         battleObj = null; | 
|     } | 
| } |