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2 天以前 bc7cf2b2f03fb790137c3ae604639857a5af1f05
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using System.Collections.Generic;
 
public class AttributeManager : GameSystemManager<AttributeManager>
{
    public Dictionary<int, long> totalAttrDict = new Dictionary<int, long>();
    public void OpenTotalAttributeWin(Dictionary<int, long> totalAttrDict, int functionOrder = 0)
    {
        this.totalAttrDict = totalAttrDict;
        if (!UIManager.Instance.IsOpened<TotalAttributeWin>())
        {
            UIManager.Instance.OpenWindow<TotalAttributeWin>(functionOrder);
        }
    }
}