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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 坐骑
/// </summary>
public class HorseWin : UIBase
{
    [SerializeField] Image modelImg;
    [SerializeField] UIEffectPlayer lvUPEffect;
    [SerializeField] Text nameText;
    [SerializeField] Text specialAttrText;
    [SerializeField] Button skinBtn;
    [SerializeField] Text[] attrNameTexts;
    [SerializeField] Text[] attrValueTexts;
    [SerializeField] Text[] nextAttrValueTexts;
    [SerializeField] Text lvText;
    [SerializeField] Image processImg;
    [SerializeField] Text processText;
    [SerializeField] Transform fullRect;
    [SerializeField] Text costText;
    [SerializeField] Image costItemImg;
    [SerializeField] LongPressButton lvupBtn; //升级/升阶按钮
    [SerializeField] Toggle quickUpToggle;
    [SerializeField] Text needUPText;
    [SerializeField] Button rankUpBtn;
 
 
 
    int beforeLV;
 
    protected override void InitComponent()
    {
        skinBtn.AddListener(()=>{ UIManager.Instance.OpenWindow<HorseSkinWin>();});
        lvupBtn.AddListener(HorseUpgrade);
        lvupBtn.onPress.AddListener(HorseUpgrade);
        quickUpToggle.onValueChanged.AddListener((bool value)=>{ OnToggle(value);});
        rankUpBtn.AddListener(HorseRankUpgrade);
    }
 
    protected override void OnPreOpen()
    {
        beforeLV = HorseManager.Instance.horseLV;
        //默认勾选
        quickUpToggle.isOn = !LocalSave.GetBool("HorseQuickUp" + PlayerDatas.Instance.baseData.PlayerID);
        HorseManager.Instance.OnHorseUpdateEvent += OnHorseUpdateEvent;
        Display();
    }
 
    protected override void OnPreClose()
    {
        HorseManager.Instance.OnHorseUpdateEvent -= OnHorseUpdateEvent;
    }
 
    void OnHorseUpdateEvent()
    {
        if (beforeLV != HorseManager.Instance.horseLV)
        {
            beforeLV = HorseManager.Instance.horseLV;
            lvUPEffect.Play();
        }
        Display();
    }
    //升级
    private void HorseUpgrade()
    {
        bool isQuick = false;
        if (HorseManager.Instance.classLV >= HorseManager.Instance.quickRankLV && quickUpToggle.isOn)
        {
            isQuick = true;
        }
 
        if (!ItemLogicUtility.CheckItemCount(PackType.Item, HorseManager.Instance.lvUPItemID, 1, 2))
        {   
            return;
        }
 
        var pack = new CB201_tagCSHorseLVUP();
        pack.IsQuick = (byte)(isQuick ? 1 : 0);
        GameNetSystem.Instance.SendInfo(pack);
    }
 
 
    //升阶
    private void HorseRankUpgrade()
    {
        // var config = HorseClassConfig.Get(HorseManager.Instance.classLV);
        // if (!ItemLogicUtility.CheckItemCount(PackType.Item, HorseManager.Instance.rankUPItemID, config.ClassUPItemCnt, 2))
        // {
        //     return;
        // }
        // var pack = new CB202_tagCSHorseClassUP();
        // GameNetSystem.Instance.SendInfo(pack);
        UIManager.Instance.OpenWindow<HorseRankUPWin>();
    }
 
    void Display()
    {
        var skinConfig = HorseSkinConfig.Get(HorseManager.Instance.GetHorseSkinID());
        modelImg.SetOrgSprite(skinConfig.Icon, "Horse");
        nameText.text = skinConfig.Name;
        specialAttrText.text = GetSpecialAttr();
 
        var config = HorseClassConfig.Get(HorseManager.Instance.classLV);
        lvText.text = Language.Get("Horse8",HorseManager.Instance.classLV, HorseManager.Instance.horseLV);
        processImg.fillAmount = HorseManager.Instance.exp / (float)config.LVUPItemCnt;
        processText.text = HorseManager.Instance.exp + "/" + config.LVUPItemCnt;
 
        needUPText.text = Language.Get("Horse7", config.MaxLV - HorseManager.Instance.horseLV);
        var state = HorseManager.Instance.GetHorseState();
        if (state == 0)
        {
            fullRect.SetActive(false);
            costText.SetActive(true);
            int useCnt = 1;
            if (HorseManager.Instance.classLV >= HorseManager.Instance.quickRankLV && quickUpToggle.isOn)
            {
                useCnt = config.LVUPItemCnt - HorseManager.Instance.exp;
            }
            costText.text = UIHelper.ShowUseItem(PackType.Item, HorseManager.Instance.lvUPItemID, useCnt);
            costItemImg.SetItemSprite(HorseManager.Instance.lvUPItemID);
            lvupBtn.SetActive(true);
            quickUpToggle.SetActive(HorseManager.Instance.classLV >= HorseManager.Instance.quickRankLV);
            rankUpBtn.SetActive(false);
 
            processImg.fillAmount = HorseManager.Instance.exp / (float)config.LVUPItemCnt;
            processText.text = HorseManager.Instance.exp + "/" + config.LVUPItemCnt;
        }
        else if (state == 1)
        {
            fullRect.SetActive(false);
            lvupBtn.SetActive(false);
            rankUpBtn.SetActive(true);
            costText.SetActive(true);
            costText.text = UIHelper.ShowUseItem(PackType.Item, HorseManager.Instance.rankUPItemID, config.ClassUPItemCnt);
            costItemImg.SetItemSprite(HorseManager.Instance.rankUPItemID);
            quickUpToggle.SetActive(false);
            processImg.fillAmount = 1;
            processText.text = "";
        }
        else
        {
            fullRect.SetActive(true);
            lvupBtn.SetActive(false);
            rankUpBtn.SetActive(false);
            costText.SetActive(false);
            quickUpToggle.SetActive(false);
            processImg.fillAmount = 1;
            processText.text = "";
        }
 
 
        var keys = HorseManager.Instance.attrDic.Keys.ToList();
        keys.Sort();
        //满级 和下级属性
        var nextConfig = HorseClassConfig.Get(HorseManager.Instance.classLV + 1);
        var nextAttr = state == 1 ? nextConfig.ClassAttrValueList : (state == 0 ? config.PerLVAttrValueList : new int[config.AttrIDList.Length]);
        for (int i = 0; i < attrNameTexts.Length; i++)
        {
            if (i < keys.Count)
            {
                attrNameTexts[i].text = PlayerPropertyConfig.Get(keys[i]).Name;
                attrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], HorseManager.Instance.attrDic[keys[i]]);
                nextAttrValueTexts[i].text = PlayerPropertyConfig.GetValueDescription(keys[i], nextAttr[i]);
            }
        }
    }
 
    string GetSpecialAttr()
    {
        List<string> attrList = new List<string>();
        foreach(var attrID in HorseManager.Instance.specialAttrDic.Keys)
        {
            attrList.Add(UIHelper.AppendColor(TextColType.itemchuanqi, PlayerPropertyConfig.GetFullDescription(attrID, HorseManager.Instance.specialAttrDic[attrID])));
        }
        return Language.Get("L1100", Language.Get("herocard55"), string.Join(Language.Get("L1112"), attrList));
    }
 
    void OnToggle(bool value)
    {
        LocalSave.SetBool("HorseQuickUp" + PlayerDatas.Instance.baseData.PlayerID, !quickUpToggle.isOn);
        var config = HorseClassConfig.Get(HorseManager.Instance.classLV);
        var state = HorseManager.Instance.GetHorseState();
        if (state == 0)
        {
            int useCnt = 1;
            if (HorseManager.Instance.classLV >= HorseManager.Instance.quickRankLV && quickUpToggle.isOn)
            {
                useCnt = config.LVUPItemCnt - HorseManager.Instance.exp;
            }
            costText.text = UIHelper.ShowUseItem(PackType.Item, HorseManager.Instance.lvUPItemID, useCnt);
        }
 
        
    }
}