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1 天以前 bcd1dcef07dc129d68539ca2d562c5df53007f36
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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ServersSmallTipWin : UIBase
{
    [SerializeField] RectTransform content;
    [SerializeField] RectTransform arrow;
    [SerializeField] ScrollerController serversScroller;
 
    public static List<int> serverIDList;
    protected override void OnPreOpen()
    {
        serversScroller.OnRefreshCell += OnRefreshCell;
        Display();
    }
 
    protected override void OnPreClose()
    {
        serversScroller.OnRefreshCell -= OnRefreshCell;
    }
 
 
    protected override void NextFrameAfterOpen()
    {
        var worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
 
 
        Vector2 screenAdjustedPos = CameraManager.uiCamera.WorldToScreenPoint(worldPos);
 
        var beforePos = screenAdjustedPos;
        var beforeAdjustedPos = CameraManager.uiCamera.ScreenToWorldPoint(beforePos);
 
        var rectWidth = content.rect.width * Screen.width / canvasScaler.referenceResolution.x;
        screenAdjustedPos.x = Mathf.Clamp(screenAdjustedPos.x, rectWidth * 0.5f, Screen.width - rectWidth * 0.5f);
        screenAdjustedPos.y -= 40;
        var adjustedPos = CameraManager.uiCamera.ScreenToWorldPoint(screenAdjustedPos);
        adjustedPos.z = 0;
        content.position = adjustedPos;
 
        arrow.position = new Vector3(beforeAdjustedPos.x, arrow.position.y, 0);
    }
    
 
    public void Display()
    {
        serversScroller.Refresh();
        for (int i = 0; i < serverIDList.Count; i++)
        {
            if (i % 4 == 0)
            {
                serversScroller.AddCell(ScrollerDataType.Header, i);
            }
        }
        serversScroller.Restart();
    }
 
    void OnRefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<ServersSmallTipCell>();
        _cell.Display(cell.index);
    }
 
 
 
}