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2 天以前 bcd1dcef07dc129d68539ca2d562c5df53007f36
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using System.Collections.Generic;
using UnityEngine;
 
public class TimeRushTipWin : UIBase
{
    [SerializeField] RectTransform tip;
    [SerializeField] ButtonEx clickBtn;
    [SerializeField] TextEx awardTipText;
    [SerializeField] List<ItemCell> itemCells = new List<ItemCell>();
    [SerializeField] PositionTween positionTween;
    [SerializeField] float waitTime = 3.0f;
    [SerializeField] float moveDurationTime = 1.0f; // 移动持续时间
    [SerializeField] RectTransform startPos; // 初始位置
    [SerializeField] RectTransform downPos; // 往下移动位置
    [SerializeField] RectTransform upPos; // 往上移动位置
 
    int roundType;
    int awardType;
    int awardTypeValue;
    int awardIndex;
    float openTime;
 
    private enum MoveState
    {
        MovingDown,
        Staying,
        MovingUp,
        Finished
    }
 
    MoveState currentState;
    TimeRushManager manager { get { return TimeRushManager.Instance; } }
 
    protected override void InitComponent()
    {
        clickBtn.SetListener(() =>
        {
            if (UIManager.Instance.IsOpened<TimeRushWin>())
            {
                UIManager.Instance.CloseWindow<TimeRushWin>();
            }
            var list = manager.GetTabIDList();
            if (list.IsNullOrEmpty())
                return;
            if (!ActLunhuidianTypeConfig.TryGetConfig(roundType, 1, out var config) || !list.Contains(config.ID))
                return;
            UIManager.Instance.OpenWindow<TimeRushWin>(config.ID);
        });
    }
 
    protected override void OnPreOpen()
    {
        manager.OnNewAwardHaveEvent += OnNewAwardHaveEvent;
        ResetAnimation();
    }
 
    protected override void OnPreClose()
    {
        manager.OnNewAwardHaveEvent -= OnNewAwardHaveEvent;
    }
 
    void LateUpdate()
    {
 
        if (currentState == MoveState.Staying)
        {
            if (Time.time - openTime > waitTime)
            {
                currentState = MoveState.MovingUp;
                positionTween.reversal = true;
                positionTween.from = downPos.anchoredPosition;
                positionTween.to = upPos.anchoredPosition;
                positionTween.duration = moveDurationTime;
                positionTween.Play(OnMoveUpComplete);
            }
        }
    }
 
    private void OnMoveDownComplete()
    {
        currentState = MoveState.Staying;
        openTime = Time.time;
    }
 
    private void OnMoveUpComplete()
    {
        currentState = MoveState.Finished;
        if (UIManager.Instance.IsOpened<TimeRushTipWin>())
        {
            UIManager.Instance.CloseWindow<TimeRushTipWin>();
        }
    }
 
    private void Display()
    {
        roundType = manager.newRoundType;
        awardType = manager.newAwardType;
        awardTypeValue = manager.newAwardTypeValue;
        awardIndex = manager.newAwardIndex;
 
 
        if (!manager.TryGetOperationInfo(out var act) || !act.TryGetRoundInfoByIndex(roundType, awardIndex, out var award, out int listIndex) || award.AwardItemList == null)
            return;
 
        awardTipText.text = Language.Get($"TimeRushTaskTitle_{awardType}_{awardTypeValue}", award.NeedValue);
 
        for (int i = 0; i < itemCells.Count; i++)
        {
            var itemBaisc = itemCells[i];
            if (i < award.AwardItemList.Length)
            {
                var itemInfo = award.AwardItemList[i];
                itemBaisc.SetActive(true);
                itemBaisc.Init(new ItemCellModel((int)itemInfo.ItemID, false, itemInfo.ItemCount));
            }
            else
            {
                itemBaisc.SetActive(false);
            }
        }
    }
 
    private void OnNewAwardHaveEvent()
    {
        ResetAnimation();
    }
 
    private void ResetAnimation()
    {
        currentState = MoveState.MovingDown;
        openTime = Time.time;
        tip.anchoredPosition = startPos.anchoredPosition;
        positionTween.reversal = false;
        positionTween.from = startPos.anchoredPosition;
        positionTween.to = downPos.anchoredPosition;
        positionTween.duration = moveDurationTime;
        positionTween.Play(OnMoveDownComplete);
        Display();
    }
}