yyl
1 天以前 bcd1dcef07dc129d68539ca2d562c5df53007f36
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
using System;
using System.Collections.Generic;
using UnityEngine;
using LitJson;
 
public class ViewNPCManager : GameSystemManager<ViewNPCManager>
{
    // 缓存字典结构: MapID -> FuncLineID -> NPCID -> Attr
    public Dictionary<uint, Dictionary<uint, Dictionary<uint, ViewNPCAttr>>> dict = new Dictionary<uint, Dictionary<uint, Dictionary<uint, ViewNPCAttr>>>();
    private BattleClickHeroData pendingData; // 用于记录当前正在请求查看的 NPC 信息,以便回包时自动打开界面 ---
    private bool isPendingOpen = false; // 是否是点击触发的请求(需要自动打开界面)
    OtherPlayerDetailManager otherPlayerManager { get { return OtherPlayerDetailManager.Instance; } }
    public override void Init()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
        EventBroadcast.Instance.AddListener<BattleClickHeroData>(EventName.BATTLE_CLICK_HERO, OnBattleClickHero);
        OtherPlayerDetailManager.Instance.OnRevPackage += OnRevPackage;
    }
 
    public override void Release()
    {
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
        EventBroadcast.Instance.RemoveListener<BattleClickHeroData>(EventName.BATTLE_CLICK_HERO, OnBattleClickHero);
        OtherPlayerDetailManager.Instance.OnRevPackage -= OnRevPackage;
    }
 
 
    private void OnBeforePlayerDataInitializeEventOnRelogin()
    {
        dict.Clear();
        ResetPendingState();
    }
 
    private void ResetPendingState()
    {
        isPendingOpen = false;
        viewNPCAttr = null;
        pendingData.isMySide = false;
        pendingData.funcLineID = 0;
        pendingData.mapID = 0;
        pendingData.npcID = 0;
        pendingData.teams = null;
    }
 
    private void OnBattleClickHero(BattleClickHeroData data)
    {
        pendingData = data;
        // 主线不显示NPC信息
        if (data.mapID == 1)
            return;
 
        // 自己的数据直接读背包
        if (data.isMySide)
        {
            OtherPlayerDetailManager.Instance.OpenOtherHeroDetailWin(new ViewHeroDetailData()
            {
                viewHeroType = 0,
                clickHeroData = data,
            });
            return;
        }
 
        // pvp的走查看玩家的
        if (BattleManager.Instance.IsPvpBattle(data.battleName))
        {
            switch (data.battleName)
            {
                case BattleConst.ArenaBattleField:
                    int playerId = (int)ArenaManager.Instance.atkPlayerId;
                    OtherPlayerDetailManager.Instance.ViewPlayerDetail(playerId, 0, (int)ViewPlayerType.viewArenaBattleEnemyHero, (int)BattlePreSetType.Arena);
                    break;
            }
            return;
        }
        // 非pvp的走查看npc的
        // 尝试直接从缓存获取数据
        if (TryGetNPCAttr((uint)data.mapID, (uint)data.funcLineID, (uint)data.npcID, out ViewNPCAttr attr))
        {
            OpenNPCDetailWin(attr);
        }
        else
        {
            isPendingOpen = true;
            SendViewNPCAttr(data);
        }
    }
 
    private void OnRevPackage(int viewPlayerType, int playerID)
    {
        switch (viewPlayerType)
        {
            case (int)ViewPlayerType.viewArenaBattleEnemyHero:
                ViewArenaBattleEnemyHero(playerID);
                break;
        }
    }
 
    private void ViewArenaBattleEnemyHero(int playerID)
    {
        int presetID = otherPlayerManager.GetFuncPresetID(playerID, OtherPlayerDetailManager.Instance.viewPreSetType, (int)FuncPresetType.Global);
        var heroList = otherPlayerManager.GetHeroDataSortList(playerID, presetID);
        if (heroList.IsNullOrEmpty())
        {
            heroList = otherPlayerManager.GetHeroDataSortList(playerID, FuncPresetManager.FuncDefaultPresetID);
        }
        var heroData = otherPlayerManager.GetHeroDataDict(playerID, presetID);
        if (heroList.IsNullOrEmpty())
        {
            heroList = otherPlayerManager.GetHeroDataSortList(playerID, FuncPresetManager.FuncDefaultPresetID);
        }
        if (heroList == null || heroData == null)
            return;
        int posNum = pendingData.posNum + 1;
        if (!heroData.ContainsKey(posNum))
            return;
 
        OtherPlayerDetailManager.Instance.OpenOtherHeroDetailWin(new ViewHeroDetailData()
        {
            viewHeroType = 0,
            clickHeroData = pendingData,
            heroData = heroData[posNum],
            heroDatas = heroList,
        });
    }
 
    public void TryOpenNPCDetailWin(uint mapID, uint funcLineID, uint npcID)
    {
        if (TryGetNPCAttr(mapID, funcLineID, npcID, out ViewNPCAttr attr))
        {
            OpenNPCDetailWin(attr);
        }
    }
 
    public ViewNPCAttr viewNPCAttr;
    public void OpenNPCDetailWin(ViewNPCAttr viewNPCAttr)
    {
        this.viewNPCAttr = viewNPCAttr;
        if (!UIManager.Instance.IsOpened<OtherNPCDetailWin>())
        {
            UIManager.Instance.OpenWindow<OtherNPCDetailWin>();
        }
    }
 
    // --- 解析属性字典 ---
    private Dictionary<int, long> ParseAttrDict(string jsonStr)
    {
        Dictionary<int, long> result = new Dictionary<int, long>();
        if (string.IsNullOrEmpty(jsonStr)) return result;
 
        try
        {
            JsonData jd = JsonMapper.ToObject(jsonStr);
            foreach (string attrKey in jd.Keys)
            {
                if (int.TryParse(attrKey, out int attrId))
                {
                    JsonData v = jd[attrKey];
                    long.TryParse(v.ToString(), out long val);
                    result[attrId] = val;
                }
            }
        }
        catch (Exception e)
        {
            Debug.LogWarning($"解析NPC属性JSON失败: {e.Message}");
        }
        return result;
    }
 
    public event Action<uint, uint> OnUpdateViewNPCAttrRet;
 
    public void UpdateViewNPCAttrRet(HB432_tagSCViewNPCAttrRet vNetData)
    {
        // 1. 更新字典数据
        if (!dict.ContainsKey(vNetData.MapID))
        {
            dict[vNetData.MapID] = new Dictionary<uint, Dictionary<uint, ViewNPCAttr>>();
        }
 
        var mapDict = dict[vNetData.MapID];
 
        if (!mapDict.ContainsKey(vNetData.FuncLineID))
        {
            mapDict[vNetData.FuncLineID] = new Dictionary<uint, ViewNPCAttr>();
        }
 
        var funcLineDict = mapDict[vNetData.FuncLineID];
 
        if (vNetData.NPCAttrList != null)
        {
            // 使用临时字典按NPCID分组
            Dictionary<uint, List<HB432_tagSCViewNPCAttrRet.tagSCViewNPCAttr>> tempGroup =
                new Dictionary<uint, List<HB432_tagSCViewNPCAttrRet.tagSCViewNPCAttr>>();
 
            foreach (var npcAttr in vNetData.NPCAttrList)
            {
                uint npcID = npcAttr.NPCID;
                if (!tempGroup.ContainsKey(npcID))
                {
                    tempGroup[npcID] = new List<HB432_tagSCViewNPCAttrRet.tagSCViewNPCAttr>();
                }
                tempGroup[npcID].Add(npcAttr);
            }
 
            // 存入第3层字典
            foreach (var kvp in tempGroup)
            {
                var firstAttr = kvp.Value[0];
                funcLineDict[kvp.Key] = new ViewNPCAttr
                {
                    PosNum = firstAttr.PosNum,
                    NPCID = firstAttr.NPCID,
                    HeroID = firstAttr.HeroID,
                    LV = firstAttr.LV,
                    Star = firstAttr.Star,
                    BreakLV = firstAttr.BreakLV,
                    AwakeLV = firstAttr.AwakeLV,
                    AttrDict = ParseAttrDict(firstAttr.AttrMsg)
                };
            }
        }
 
        // 检查是否需要自动打开界面 (Pending 逻辑)
        if (isPendingOpen)
        {
            // 检查回包是否对应当前的请求 (MapID 和 FuncLineID 匹配)
            if (vNetData.MapID == pendingData.mapID && vNetData.FuncLineID == pendingData.funcLineID)
            {
                if (TryGetNPCAttr((uint)pendingData.mapID, (uint)pendingData.funcLineID, (uint)pendingData.npcID, out ViewNPCAttr targetAttr))
                {
                    OpenNPCDetailWin(targetAttr);
                }
                // 处理完毕,重置状态
                ResetPendingState();
            }
            return;
        }
 
        OnUpdateViewNPCAttrRet?.Invoke(vNetData.MapID, vNetData.FuncLineID);
 
    }
 
 
 
    public bool TryGetNPCAttr(uint mapID, uint funcLineID, uint npcID, out ViewNPCAttr npcAttr)
    {
        npcAttr = null;
 
        if (!dict.TryGetValue(mapID, out var mapDict))
        {
            return false;
        }
 
        if (!mapDict.TryGetValue(funcLineID, out var funcLineDict))
        {
            return false;
        }
 
        return funcLineDict.TryGetValue(npcID, out npcAttr);
    }
 
    public void SendViewNPCAttr(BattleClickHeroData data)
    {
        SendViewNPCAttr((uint)data.mapID, (uint)data.funcLineID, (uint)data.npcID);
    }
 
    public void SendViewNPCAttr(uint mapID, uint funcLineID, uint viewNPCID)
    {
        CB416_tagCSViewNPCAttr pack = new CB416_tagCSViewNPCAttr();
        pack.MapID = mapID;
        pack.FuncLineID = funcLineID;
        pack.ViewNPCID = viewNPCID;
        GameNetSystem.Instance.SendInfo(pack);
    }
}
 
 
public class ViewNPCAttr
{
    public byte PosNum;        // 在本阵容中的站位,从1开始
    public uint NPCID;        // 战斗NPCID,不同的实例ID对应的NPCID可能一样
    public uint HeroID;        // 武将ID,玩家或NPC均可能有,如果有值则外观相关以该武将为准,否则以NPCID为准
    public ushort LV;        // 等级,玩家的武将等级或NPC成长等级,等级显示以该值为准
    public byte Star;        // 星级
    public byte BreakLV;        // 突破
    public byte AwakeLV;        // 觉醒
    public Dictionary<int, long> AttrDict = new Dictionary<int, long>(); // 属性;
}
 
public struct BattleClickHeroData
{
    public string battleName;
    public bool isMySide;
    public int heroID;
    public int funcLineID;
    public int mapID;
    public int npcID;
    public int posNum;
    public List<BattleObject> teams;
}