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3 天以前 bcdbb078d7f226d02ca0345e11f9554bdabcc59b
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 内政 - 基本用于淘金
/// </summary>
public class AffairBaseWin : UIBase
{
    [SerializeField] Button bagBtn;
 
    //淘金相关
    [SerializeField] GameObject fullGoldRush;
    [SerializeField] Image goldRushIcon;
    [SerializeField] Text goldRushCountText;
    [SerializeField] Button goldRushItemBtn;
    [SerializeField] Image goldRushItemProcess;
    [SerializeField] Text autoText;
    [SerializeField] GameObject flowAutoEffect;
    [SerializeField] Button autoBtn;
 
    protected override void InitComponent()
    {
        bagBtn.AddListener(() =>
            {
                UIManager.Instance.OpenWindow<RolePackWin>();
            }
        );
 
        goldRushIcon.SetIconWithMoneyType(52);
        goldRushItemBtn.AddListener(() =>
            {
                ItemTipUtility.ShowMoneyTip(52, false);
            }
        );
        autoBtn.AddListener(() =>
            {
                if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.GoldRush, true))
                {
                    UIManager.Instance.OpenWindow<GoldRushAutoWin>();
                }
            }
        );
    }
 
    protected override void OnPreOpen()
    {
        GoldRushManager.Instance.OnGoldRushInfoEvent += OnGoldRushInfoEvent;
        GoldRushManager.Instance.OnAutoWorkingEvent += OnAutoWorkingEvent;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        
        Display();
        if (GoldRushManager.Instance.openAutoGoldRush)
        { 
            GoldRushManager.Instance.GetAllAward();
        }
    }
 
    protected override void OnPreClose()
    {
        GoldRushManager.Instance.OnGoldRushInfoEvent -= OnGoldRushInfoEvent;
        GoldRushManager.Instance.OnAutoWorkingEvent -= OnAutoWorkingEvent;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
    }
 
    protected override void OnOpen()
    {
        GoldRushManager.Instance.ResumeAutoWorking();
    }
 
    void Display()
    {
        fullGoldRush.SetActive(GoldRushManager.Instance.GetFinishGoldRushCount() >= GoldRushManager.Instance.warehouseMaxCnt);
        RefreshGoldRushMoney();
        autoText.text = Language.Get(GoldRushManager.Instance.isAutoWorking ? "GoldRush34" : "GoldRush24");
 
        if (FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.GoldRush))
        {
            autoBtn.SetActive(true);
            goldRushItemBtn.SetActive(true);
        }
        else
        {
            autoBtn.SetActive(false);
            goldRushItemBtn.SetActive(false);
        }
    }
 
 
    void OnGoldRushInfoEvent()
    {
        fullGoldRush.SetActive(GoldRushManager.Instance.GetFinishGoldRushCount() >= GoldRushManager.Instance.warehouseMaxCnt);
    }
 
    void OnSecondEvent()
    {
        RefreshGoldRushMoney();
    }
 
    void OnAutoWorkingEvent()
    {
        if (GoldRushManager.Instance.isAutoWorking)
        {
            autoText.text = Language.Get("GoldRush34");
            flowAutoEffect.SetActive(true);
 
        }
        else
        {
            autoText.text = Language.Get("GoldRush24");
            flowAutoEffect.SetActive(false);
        }
    }
 
    void RefreshGoldRushMoney()
    {
        var count = UIHelper.GetMoneyCnt(52);
        if (count > 0)
        {
            goldRushCountText.text = count + "/" + GoldRushManager.Instance.goldRushMissionMaxCnt;
        }
        else
        {
            //倒计时
            goldRushCountText.text = TimeUtility.SecondsToMS(GoldRushManager.Instance.restoreMissionSeconds - (TimeUtility.AllSeconds - GoldRushManager.Instance.lastRecoverTime));
        }
        goldRushItemProcess.fillAmount = (float)count / GoldRushManager.Instance.goldRushMissionMaxCnt;
    }
 
    void PlayerDataRefreshEvent(PlayerDataType type)
    {
        if (type == PlayerDataType.GoldRush)
        { 
            RefreshGoldRushMoney();
        }
    }
}