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using System.Collections; 
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using System.Collections.Generic; 
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using UnityEngine; 
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using System.IO; 
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using System; 
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public class SDKInitedTask : LaunchTask 
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{ 
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    public override float expectTime 
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    { 
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        get { return LocalSave.GetFloat("SDKInitedTask_ExpectTime", 1f); } 
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        protected set { LocalSave.SetFloat("SDKInitedTask_ExpectTime", value); } 
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    } 
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    public override void Begin() 
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    { 
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        LaunchInHot.m_CurrentStage = LaunchStage.SDKInit; 
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        duration = Mathf.Max(0.1f, expectTime); 
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    } 
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    public override void End() 
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    { 
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        expectTime = timer; 
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        Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); 
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        // TODO YYL 
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        // OperationLogCollect.Instance.RecordLauchEvent(1); 
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        // OperationLogCollect.Instance.RecordEvent(1); 
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        var cpu = 2; 
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        var memory = 2048; 
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        DeviceUtility.GetCpuAndMemory(out cpu, out memory); 
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        Debug.LogFormat("获得机器信息:cpu {0}----内存 {1}", cpu, memory); 
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    } 
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    public override void Update() 
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    { 
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        if (done) 
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        { 
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            return; 
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        } 
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        timer += Time.deltaTime; 
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        if (SDKUtils.Instance.InitFinished) 
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        { 
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            done = true; 
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        } 
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        else 
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        { 
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            done = false; 
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            progress = timer / duration; 
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        } 
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        ExceptionReport(); 
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    } 
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} 
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