hch
11 小时以前 bd41d84bbd61de37bd880c591ecce690ebe294bd
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using System;
using System.Collections.Generic;
using UnityEngine;
 
 
//仙盟徽章 解锁途径类型
public enum FairyEmblemUnlockMethodType
{
    Custom,     // 0 - 定制
    LV,         // 1 - 等级自动解锁
    Active,     // 2 - 活动获得
}
 
public class GuildEmblemModel : GameSystemManager<GuildEmblemModel>
{
    public readonly int FamilyActionsType = 15;     // 公会记录徽章类型15
 
 
    private int m_NowChooseEmblemId;
    public event Action ChooseEmblemIdChangeEvent;      //切换徽章
    public int nowChooseEmblemId
    {
        get { return m_NowChooseEmblemId; }
        set
        {
            m_NowChooseEmblemId = value;
            ChooseEmblemIdChangeEvent?.Invoke();
        }
    }
 
 
    //创建公会时,选择的徽章
    int m_CreateSelectEmblemId;
    public event Action CreateSelectEmblemIdChangeEvent;
    public int createSelectEmblemId
    {
        get { return m_CreateSelectEmblemId; }
        set
        {
            m_CreateSelectEmblemId = value;
            CreateSelectEmblemIdChangeEvent?.Invoke();
        }
    }
    public string createEmblemWord = ""; //创建公会时,输入的旗号
 
    Redpoint entranceRedPoint = new Redpoint(10702, MainRedDot.FairyEmbleManageRepoint); //仙盟管理面板入口红点
    // 旧的显示列表,用于判断是否有变化, 对比红点显示
    public List<int> oldShowActiveList = new List<int>();   // 旧的激活列表,点击新的徽章时会更新,或者关闭的时候更新
    public List<int> showList = new List<int>();
 
    public override void Init()
    {
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
        GuildManager.Instance.FamilyActionInfoEvent += OnFamilyActionInfoEvent;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
 
    public override void Release()
    {
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
        GuildManager.Instance.FamilyActionInfoEvent -= OnFamilyActionInfoEvent;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        m_NowChooseEmblemId = 0;
        m_CreateSelectEmblemId = 0;
        createEmblemWord = "";
        oldShowActiveList.Clear();
        showList.Clear();
    }
 
    private void OnRefreshFairyInfo()
    {
        UpdateRedPoint();
    }
 
 
    public void UpdateRedPoint()
    {
        entranceRedPoint.state = RedPointState.None;
        // 仅盟主能看到
        if (!IsCaptain())
            return;
        
        if (!GetRedPointShow())
            return;
        entranceRedPoint.state = RedPointState.Simple;
    }
 
    // 新旧列表对比显示红点
    public bool GetRedPointShow()
    {
        if (oldShowActiveList.IsNullOrEmpty())
            return false;
 
        for (int i = 0; i < showList.Count; i++)
        {
            //已解锁的
            if (!oldShowActiveList.Contains(showList[i]) && IsUnLock(showList[i]))
            {
                return true;
            }
        }
        return false;
    }
 
 
    public List<int> SortShowList()
    {
        if (showList.IsNullOrEmpty())
        {
            List<int> keys = FamilyEmblemConfig.GetKeys();
            for (int i = 0; i < keys.Count; i++)
            {
                showList.Add(keys[i]);
            }
        }
        showList.Sort(Cmp);
 
        if (oldShowActiveList.IsNullOrEmpty())
        {
            // 初始化时,刷新旧的激活列表
            RefreshOldShowActiveList();
        }
        return showList;
    }
 
    // 刷新旧的激活列表,用于对比红点显示
    public void RefreshOldShowActiveList()
    {
        oldShowActiveList.Clear();
        for (int i = 0; i < showList.Count; i++)
        {
            //已解锁的
            if (IsUnLock(showList[i]))
            {
                oldShowActiveList.Add(showList[i]);
            }
        }
    }
    
 
 
    // 已激活>未激活
    private int Cmp(int a, int b)
    {
        bool isUnlock1 = IsUnLock(a);
        bool isUnlock2 = IsUnLock(b);
 
        if (isUnlock1 != isUnlock2)
        {
            return isUnlock2.CompareTo(isUnlock1);
        }
 
        // 如果激活状态相同,比较是否为限时:限时 (true) > 永久 (false)
        bool isLimitA = IsLimitTime(a, out var familyAction1);
        bool isLimitB = IsLimitTime(b, out var familyAction2);
 
        if (isLimitA != isLimitB)
        {
            return isLimitB.CompareTo(isLimitA);
        }
 
        // 限时状态相同,比较 SortNum
        int sortNumA = GetSortNum(a);
        int sortNumB = GetSortNum(b);
        if (sortNumA != sortNumB)
        {
            return sortNumA.CompareTo(sortNumB);
        }
 
        return a.CompareTo(b);
        }
 
    public int GetSortNum(int emblemID)
    {
        return FamilyEmblemConfig.Get(emblemID).SortNum;
    }
 
    // 获得徽章来源类型
    public FairyEmblemUnlockMethodType GetFairyEmblemUnlockType(int emblemID)
    {
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemID);
        if (config == null)
            return FairyEmblemUnlockMethodType.LV;
        if (config.CustomFamilyID > 0)
            return FairyEmblemUnlockMethodType.Custom;
        return config.UnlockFamilyLV > 0 ? FairyEmblemUnlockMethodType.LV : FairyEmblemUnlockMethodType.Active;
    }
 
    // 徽章是否解锁,未加入公会的也可以调用判断
    public bool IsUnLock(int emblemId)
    {
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
        HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction;
        switch (type)
        {
            case FairyEmblemUnlockMethodType.Custom:
                //所在仙盟不是指定的定制仙盟 未解锁
                if (PlayerDatas.Instance.baseData.FamilyId != config.CustomFamilyID)
                    return false;
                //封包中没有就算未解锁
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
                    return false;
                return true;
 
            case FairyEmblemUnlockMethodType.LV:
                int lv = 1; //没有公会的情况
                if (PlayerDatas.Instance.fairyData.fairy != null)
                {
                    lv = PlayerDatas.Instance.fairyData.fairy.FamilyLV;
                }
                //所在仙盟等级小于徽章要求等级 未解锁
                if (lv < config.UnlockFamilyLV)
                    return false;
                return true;
 
            case FairyEmblemUnlockMethodType.Active:
                //封包中没有就算未解锁
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                if (familyAction.Value2 > 0 && familyAction.Value2 < TimeUtility.AllSeconds)
                    return false;
                return true;
 
            default:
                return false;
        }
    }
 
 
    void OnFamilyActionInfoEvent(int familyId, int actionType)
    {
        UpdateRedPoint();
    }
 
    public bool IsLimitTime(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction)
    {
        familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction();
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        FairyEmblemUnlockMethodType type = GetFairyEmblemUnlockType(emblemId);
        switch (type)
        {
            case FairyEmblemUnlockMethodType.LV:
                return false;
 
            case FairyEmblemUnlockMethodType.Custom:
            case FairyEmblemUnlockMethodType.Active:
                if (config.ExpireMinutes <= 0)
                    return false;
                if (!TryGetfamilyAction(emblemId, out familyAction))
                    return false;
                return true;
 
            default:
                return false;
        }
    }
 
    public bool IsCaptain()
    {
        return PlayerDatas.Instance.fairyData.mine.FmLV == 3;
    }
 
    // 获得徽章记录信息信息(活动途径获取的徽章,定制徽章),value1是徽章ID,value2是徽章到期时间
    private bool TryGetfamilyAction(int emblemId, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction familyAction)
    {
        familyAction = new HA513_tagMCFamilyActionInfo.tagMCFamilyAction();
        if (GuildManager.Instance.TryGetFamilyActions(FamilyActionsType, out var actions))
        {
            for (int i = 0; i < actions.Length; i++)
            {
                if (actions[i].Value1 == emblemId)
                {
                    familyAction = actions[i];
                    return true;
                }
            }
        }
 
        return false;
    }
 
    public bool TryGetEffectID(int emblemId, out int effectID)
    {
        effectID = 0;
        FamilyEmblemConfig config = FamilyEmblemConfig.Get(emblemId);
        if (!EffectConfig.HasKey(config.EffectID))
            return false;
        effectID = config.EffectID;
        return true;
    }
 
 
}