hch
21 小时以前 bd41d84bbd61de37bd880c591ecce690ebe294bd
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 加入公会界面 :公会查找列表,也是排行榜
/// </summary>
public class GuildJoinWin : UIBase
{
    [SerializeField] InputField findText;
    [SerializeField] Button findBtn;
    [SerializeField] Button createGuildBtn;
    [SerializeField] Button quicklyJoinGuildBtn;
    [SerializeField] ScrollerController guildListScroller;
    [SerializeField] Transform noGuildTf;
 
    string lastQuery = "";
    int lastPage = 0;
    protected override void InitComponent()
    {
        findBtn.AddListener(() => OnFindBtnClick());
        createGuildBtn.AddListener(OnCreateGuildBtnClick);
        quicklyJoinGuildBtn.AddListener(OnQuicklyJoinGuildBtnClick);
    }
    protected override void OnPreOpen()
    {
        findText.text = "";
        //打开界面默认请求,滚动的时候需要处理页数
        QueryGuild();
        GuildManager.Instance.OnRefreshFairyList += OnRefreshGuildList;
        GuildManager.Instance.MyRequestJoinEvent += MyRequestJoinEvent;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo += OnRefreshFairyInfo;
        guildListScroller.OnRefreshCell += RefreshCell;
        Display();
    }
 
    protected override void OnPreClose()
    {
        GuildManager.Instance.OnRefreshFairyList -= OnRefreshGuildList;
        GuildManager.Instance.MyRequestJoinEvent -= MyRequestJoinEvent;
        guildListScroller.OnRefreshCell -= RefreshCell;
        PlayerDatas.Instance.fairyData.OnRefreshFairyInfo -= OnRefreshFairyInfo;
 
        var win = UIManager.Instance.GetUI<MainWin>();
        if (win)
            win.RestoreFuncBtn();
        
    }
 
    void OnRefreshFairyInfo()
    {
        //当前界面下有刷新自家的公会数据,说明一定是加入了公会,需主动跳转到公会界面
        CloseWindow();
        var win = UIManager.Instance.GetUI<MainWin>();
        if (win)
            win.ClickFunc(4);
    }
 
    void Display()
    {
        CreateScroller();
    }
 
    void MyRequestJoinEvent()
    {
        guildListScroller.m_Scorller.RefreshActiveCellViews();
    }
 
    
    //列表变小的话 重新创建;列表变大的话,只添加
    void CreateScroller()
    {
        if (GuildManager.Instance.pageIndexList.Count == 0)
        {
            noGuildTf.SetActive(true);
            guildListScroller.SetActive(false);
            return;
        }
        noGuildTf.SetActive(false);
        guildListScroller.SetActive(true);
 
        var startCount = guildListScroller.GetNumberOfCells();
        if (startCount > GuildManager.Instance.pageIndexList.Count)
        {
            guildListScroller.Refresh();
        }
        for (int i = startCount; i < GuildManager.Instance.pageIndexList.Count; i++)
        {
            guildListScroller.AddCell(ScrollerDataType.Header, i);
        }
        guildListScroller.Restart();
    }
 
 
 
    void OnRefreshGuildList()
    {
        CreateScroller();
    }
 
    void RefreshCell(ScrollerDataType type, CellView cell)
    {
        var _cell = cell.GetComponent<GuildViewListCell>();
        _cell.Display(cell.index);
    }
 
    private void OnFindBtnClick()
    {
        var nowQuery = findText.text;
        if (string.IsNullOrEmpty(nowQuery) && string.IsNullOrEmpty(lastQuery))
        {
            SysNotifyMgr.Instance.ShowTip("GuildSys5");
            return;
        }
        if (nowQuery.Length < 2 && nowQuery.Length > 0)
        {
            SysNotifyMgr.Instance.ShowTip("GuildSys7");
            return;
        }
 
        lastQuery = nowQuery;
        lastPage = 0;
        guildListScroller.Refresh();
        GuildManager.Instance.SendFindGuild(lastQuery);
    }
 
 
    void QueryGuild()
    {
        lastQuery = "";
        lastPage = 0;
        guildListScroller.Refresh();
        GuildManager.Instance.SendFindGuild(lastQuery);
    }
 
    private void OnCreateGuildBtnClick()
    {
        UIManager.Instance.OpenWindow<GuildCreateWin>();
    }
 
    private void OnQuicklyJoinGuildBtnClick()
    {
        if (GuildManager.Instance.pageIndexList.Count == 0)
        {
            SysNotifyMgr.Instance.ShowTip("QuickEnterFamilyFail");
            return;
        }
        GuildManager.Instance.SendApplyGuild(0, 0);
 
    }
 
}