hch
11 小时以前 bd41d84bbd61de37bd880c591ecce690ebe294bd
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using LitJson;
using UnityEngine;
 
 
public class GuildManager : GameSystemManager<GuildManager>
{
    // 申请的公会列表
    private List<int> m_FairyRequesteds = new List<int>();
    // 公会自定义记录附加数据,按类型存储
    // 公会ID, 类型ID, 数据
    public Dictionary<int, Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>> familyActions = new Dictionary<int, Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>>();
    public event Action<int, int> FamilyActionInfoEvent;    //公会自定义记录, 其他功能从这获取
 
    public override void Init()
    {
        ParseConfig();
        // PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
    public override void Release()
    {
        // PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
 
    public void OnBeforePlayerDataInitialize()
    {
        m_FairyRequesteds.Clear();
        familyActions.Clear();
        guildChanged = false;
        applyList.Clear();
        PlayerDatas.Instance.fairyData.ClearData();
    }
 
 
 
    private void OnRefreshFairyMine()
    {
        if (!PlayerDatas.Instance.fairyData.HasFairy)
        {
            //退出公会
            familyActions.Clear();
        }
    }
 
 
 
    #region 配置
 
    public int createFairyCost
    {
        get;
        private set;
    }
    public int createMoneyType;
 
    public int requestPlayerCount;  //每个仙盟最大可接受申请加入玩家数
    public int requestGuildCount;   //每个玩家最大可同时申请加入仙盟数
 
    // 权限ID: 1-收人,2-变更职位,3-发布公告,4-踢人
    // 职位: 0-成员,1-精英,2-副盟主,3-盟主
    public Dictionary<int, int> guildWorkToLevel = new Dictionary<int, int>();
 
    //退出惩罚
    public int[] quitGuildPunishTime;
    public int[] beQuitGuildPunishTime;
    public int quitGuildPunishMoneyType;
    public int[] quitGuildPunishMoney;
    public int[] beQuitGuildPunishMoney;
 
    //改名
    public int renameFairyNameCD;
    public int renameFairyNameCost;
    public int renameFairyNameMoneyType;
 
    void ParseConfig()
    {
        var config = FuncConfigConfig.Get("CreateFamily");
        createFairyCost = int.Parse(config.Numerical1);
        createMoneyType = int.Parse(config.Numerical2);
 
        // config = FuncConfigConfig.Get("FamilyMatchSet");
        // fairyLeagueLimit = int.Parse(config.Numerical1);
 
        config = FuncConfigConfig.Get("FamilyReqJoin");
        requestPlayerCount = int.Parse(config.Numerical1);
        requestGuildCount = int.Parse(config.Numerical2);
 
        config = FuncConfigConfig.Get("FamilyPower");
        guildWorkToLevel = ConfigParse.ParseIntDict(config.Numerical1);
 
        config = FuncConfigConfig.Get("FamilyLeave");
        quitGuildPunishTime = JsonMapper.ToObject<int[]>(config.Numerical1);
        beQuitGuildPunishTime = JsonMapper.ToObject<int[]>(config.Numerical2);
        quitGuildPunishMoneyType = int.Parse(config.Numerical3);
        quitGuildPunishMoney = JsonMapper.ToObject<int[]>(config.Numerical4);
        beQuitGuildPunishMoney = JsonMapper.ToObject<int[]>(config.Numerical5);
 
        config = FuncConfigConfig.Get("FamilyRename");
        renameFairyNameCD = int.Parse(config.Numerical2);
        var arr = ConfigParse.GetMultipleStr<int>(config.Numerical1);
        renameFairyNameCost = arr[0];
        renameFairyNameMoneyType = arr[1];
 
    }
 
 
    #endregion
 
 
    //我的请求加入公会的列表
    public event Action MyRequestJoinEvent;
    public void UpdateFairyRequested(HA501_tagMCNotifyRequestJoinFamilyInfo _package)
    {
        m_FairyRequesteds.Clear();
        for (int i = 0; i < _package.RequestCount; i++)
        {
            m_FairyRequesteds.Add((int)_package.RequestJoinFamilyIDList[i]);
        }
        MyRequestJoinEvent?.Invoke();
    }
 
 
    public bool IsGuildRequested(int _fairyId)
    {
        return m_FairyRequesteds.Contains(_fairyId);
    }
 
 
 
    public bool InSameFairy(int playerId)
    {
        if (!PlayerDatas.Instance.fairyData.HasFairy)
        {
            return false;
        }
        return PlayerDatas.Instance.fairyData.GetMember(playerId) != null;
    }
 
 
 
    #region 创建公会 改名
    public bool CheckFairyNameLimit(string _name, out int errorCode)
    {
        errorCode = 0;
        if (string.IsNullOrEmpty(_name))
        {
            errorCode = 0;
            return false;
        }
        if (DirtyWordConfig.IsDirtWord(_name) || UIHelper.HasSpecialCharac(_name)
            || DirtyNameConfig.IsDirtName(_name))
        {
            errorCode = 1;
            return false;
        }
        if (UIHelper.IsNumeric(_name))
        {
            errorCode = 2;
            return false;
        }
        return true;
    }
 
 
    public void ShowFairyNameErrorTip(int _errorCode)
    {
        switch (_errorCode)
        {
            case 0:
                //空
                SysNotifyMgr.Instance.ShowTip("FamilyNameChangeNoNull");
                break;
            case 1:
                // 脏字
                SysNotifyMgr.Instance.ShowTip("NameSensitive");
                break;
            case 2:
                // 不能纯数字
                SysNotifyMgr.Instance.ShowTip("NameError3");
                break;
        }
    }
 
    public void SendChangeFairyName(string _name, int _itemIndex)
    {
        LanguageVerify.Instance.VerifyFairy(_name, 2, PlayerDatas.Instance.fairyData.fairy.FamilyName, PlayerDatas.Instance.fairyData.mine.FmLV, (bool ok, string content) =>
        {
            CA611_tagCMRenameFamily _pak = new CA611_tagCMRenameFamily();
            _pak.NewName = content;
            _pak.ItemIndex = (byte)_itemIndex;
            _pak.NewNameLen = (byte)Encoding.UTF8.GetBytes(content).Length;
            GameNetSystem.Instance.SendInfo(_pak);
        });
    }
 
 
 
 
    int GetJoinCD()
    {
        if (PlayerDatas.Instance.baseData.leaveFamilyTime == 0)
            return 0;
        var quitType = PlayerDatas.Instance.baseData.leaveGuildInfo % 10;
        int quitCount = 0;
        int punishTime = 0;
        if (quitType == 0)
        {
            //被踢
            quitCount = PlayerDatas.Instance.baseData.leaveGuildInfo / 10 % 10;
            if (beQuitGuildPunishTime.Length != 0)
                punishTime = beQuitGuildPunishTime[Math.Min(quitCount, beQuitGuildPunishTime.Length - 1)];
        }
        else if (quitType == 1)
        {
            //主动退出
            quitCount = PlayerDatas.Instance.baseData.leaveGuildInfo / 100;
            if (quitGuildPunishTime.Length != 0)
                punishTime = quitGuildPunishTime[Math.Min(quitCount, quitGuildPunishTime.Length - 1)];
        }
 
        return TimeUtility.AllSeconds - PlayerDatas.Instance.baseData.leaveFamilyTime - punishTime * 60;
    }
 
 
    // 创建公会
    public void CreateGuild(string name, int emblemID, string emblemWord)
    {
        var cdSeconds = GetJoinCD();
        if (cdSeconds > 0)
        {
            SysNotifyMgr.Instance.ShowTip("GuildSys4", TimeUtility.SecondsToHMSEx(cdSeconds));
            return;
        }
 
        if (!UIHelper.CheckMoneyCount(createMoneyType, createFairyCost, 2))
        {
            return;
        }
 
        if (emblemWord.Length > 1)
        {
            //预制体输入框限制,不限任意字符都只能输入1个字
            return;
        }
 
        int error;
 
        //获取name的字节长度,name可能是中文 或者其他占用3个字符的符号
        if (!UIHelper.SatisfyNameLength(name, out error))
        {
            // TODO 暂时按中文长度提示, 不同语言可根据情况修改
            if (error == 1)
            {
                SysNotifyMgr.Instance.ShowTip("NameError2", 7);
                return;
            }
            else if (error == 2)
            {
                SysNotifyMgr.Instance.ShowTip("NameError1", 2);
                return;
            }
        }
 
        if (!CheckFairyNameLimit(name, out error))
        {
            ShowFairyNameErrorTip(error);
            return;
        }
 
        var pack = new CA604_tagCMCreateFamily();
        pack.Name = name;
        pack.EmblemID = (ushort)emblemID;
        pack.EmblemWord = emblemWord;
        GameNetSystem.Instance.SendInfo(pack);
 
    }
 
    #endregion
 
 
 
 
    #region 仙盟商店开启
    public int fairyStoreLimit = 0;
    public bool fairyStoreOpen
    {
        get
        {
            if (PlayerDatas.Instance.fairyData.HasFairy)
            {
                var fairy = PlayerDatas.Instance.fairyData.fairy;
                if (fairy != null && fairy.FamilyLV >= fairyStoreLimit)
                {
                    return true;
                }
            }
            return false;
        }
    }
 
    public void ProcessErrorTip()
    {
        if (!PlayerDatas.Instance.fairyData.HasFairy)
        {
            SysNotifyMgr.Instance.ShowTip("DailyQuestwinUnionLimit");
        }
        else if (PlayerDatas.Instance.fairyData.fairy.FamilyLV < fairyStoreLimit)
        {
            SysNotifyMgr.Instance.ShowTip("FairyStoreOpenLimit", fairyStoreLimit);
        }
    }
    #endregion
 
 
 
 
    // 公会自定义记录
    public void UpdateFamilyAction(HA513_tagMCFamilyActionInfo _package)
    {
 
        if (!familyActions.ContainsKey((int)_package.FamilyID))
        {
            familyActions.Add((int)_package.FamilyID, new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>());
        }
 
        familyActions[(int)_package.FamilyID][_package.ActionType] = _package.FamilyActionList;
        FamilyActionInfoEvent?.Invoke((int)_package.FamilyID, _package.ActionType);
    }
 
    public bool TryGetFamilyActions(int actionType, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction[] familyAction)
    {
        familyAction = null;
        if (!PlayerDatas.Instance.fairyData.HasFairy)
        {
            return false;
        }
        if (!familyActions.ContainsKey((int)PlayerDatas.Instance.fairyData.fairy.FamilyID))
        {
            return false;
        }
 
        if (!familyActions[(int)PlayerDatas.Instance.fairyData.fairy.FamilyID].TryGetValue(actionType, out familyAction))
            return false;
        return true;
    }
 
 
 
    #region 仙盟列表
 
    public event Action OnRefreshFairyList;
 
    // 查找的公会ID:公会数据
    public Dictionary<int, FairyData> guildsDict = new Dictionary<int, FairyData>();
    // 按查询页存储
    public List<int> pageIndexList = new List<int>();  //正常是按页查询,顺序添加即可
    public int curPageIndex;
    public int totalPageCount;
 
    //查找公会列表
    public void OnRefreshGuildViewList(HA523_tagMCFamilyViewList vNetData)
    {
        curPageIndex = vNetData.PageIndex;
        totalPageCount = vNetData.TotalPage;
 
        foreach (var guildInfo in vNetData.FamilyList)
        {
            FairyData data = new FairyData();
            guildsDict[(int)guildInfo.FamilyID] = data;
            SetFairyViewData(data, guildInfo);
            pageIndexList.Add((int)guildInfo.FamilyID);
        }
 
 
        if (OnRefreshFairyList != null)
        {
            OnRefreshFairyList();
        }
    }
 
 
    //查找公会
    public void SendFindGuild(string msg, int pageIndex = 0, int pageSize = 20)
    {
        if (pageIndex == 0)
        {
            //默认查询第一页即代表重新开始查询,清空之前的数据
            guildsDict.Clear();
            pageIndexList.Clear();
        }
        var pack = new CA620_tagCMViewFamilyPage();
 
        if (!string.IsNullOrEmpty(msg) && UIHelper.IsNumeric(msg))
        {
            msg = DecryptGuildID(msg);
        }
 
        pack.Msg = msg;
        pack.MsgLen = (byte)msg.Length;
        pack.PageIndex = (byte)pageIndex;
        pack.ShowCount = (byte)pageSize;
 
        GameNetSystem.Instance.SendInfo(pack);
    }
 
 
    public static void SetFairyViewData(FairyData data, HA523_tagMCFamilyViewList.tagMCFamilyView view)
    {
        data.Rank = view.Rank;
        data.FamilyID = (int)view.FamilyID;
        data.FamilyName = view.FamilyName;
        data.LeaderID = (int)view.LeaderID;
        data.LeaderName = view.LeaderName;
        data.FamilyLV = view.FamilyLV;
        data.JoinReview = view.JoinReview;
        data.JoinLVMin = view.JoinLVMin;
        data.ServerID = (int)view.ServerID;
        data.EmblemID = (int)view.EmblemID;
        data.EmblemWord = view.EmblemWord;
        data.totalFightPower = view.FightPowerEx * Constants.ExpPointValue + view.FightPower;
        data.MemberCount = view.MemberCount;
 
    }
 
    #endregion
 
    #region 申请列表
    public event Action OnRefreshApplyList;
    private List<FairyApply> applyList = new List<FairyApply>();
    private Redpoint memberRedpoint = new Redpoint(107, 10702);
    private Redpoint applyRedpoint = new Redpoint(10702, 1070201);
 
    //申请加入的玩家信息
    public void OnRefreshRequestJoinPlayerInfo(HA522_tagMCFamilyReqJoinInfo vNetData)
    {
        applyList.Clear();
        for (int i = 0; i < vNetData.ReqCnt; i++)
        {
            FairyApply apply = new FairyApply();
            apply.Name = vNetData.ReqJoinList[i].Name;
            apply.PlayerID = (int)vNetData.ReqJoinList[i].PlayerID;
            apply.ReqTime = (int)vNetData.ReqJoinList[i].ReqTime;
            apply.LV = vNetData.ReqJoinList[i].LV;
            apply.Job = vNetData.ReqJoinList[i].Job;
            apply.RealmLV = vNetData.ReqJoinList[i].RealmLV;
            apply.Face = (int)vNetData.ReqJoinList[i].Face;
            apply.FacePic = (int)vNetData.ReqJoinList[i].FacePic;
            apply.TitleID = (int)vNetData.ReqJoinList[i].TitleID;
            apply.FightPower = vNetData.ReqJoinList[i].FightPower + vNetData.ReqJoinList[i].FightPowerEx * Constants.ExpPointValue;
            apply.ServerID = (int)vNetData.ReqJoinList[i].ServerID;
            apply.IsOnLine = vNetData.ReqJoinList[i].IsOnLine;
            applyList.Add(apply);
        }
        if (OnRefreshApplyList != null)
        {
            OnRefreshApplyList();
        }
        UpdateRequestRedpoint();
    }
 
    void UpdateRequestRedpoint()
    {
        if (PlayerDatas.Instance.fairyData.HasFairy && PlayerDatas.Instance.fairyData.IsCanFunc(LimitFunc.CanCall))
        {
            applyRedpoint.state = applyList.Count > 0 ? RedPointState.Simple : RedPointState.None;
        }
        else
        {
            applyRedpoint.state = RedPointState.None;
        }
    }
 
    public List<FairyApply> GetApplyList()
    {
        return applyList;
    }
 
    //type 0申请/1撤销 加入公会
    //id 0 代表一键加入
    public void SendApplyGuild(int id, int type)
    {
        if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Fairy, true))
        {
            return;
        }
 
        if (PlayerDatas.Instance.fairyData.HasFairy)
        {
            SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_85890");
            return;
        }
 
        if (type == 0)
        {
            var cdSeconds = GetJoinCD();
            if (cdSeconds > 0)
            {
                SysNotifyMgr.Instance.ShowTip("GuildSys2", TimeUtility.SecondsToHMSEx(cdSeconds));
                return;
            }
 
            if (id != 0 && guildsDict.ContainsKey(id))
            {
                if (guildsDict[id].MemberCount >= FamilyConfig.Get(guildsDict[id].FamilyLV).MemberMax)
                {
                    SysNotifyMgr.Instance.ShowTip("jiazu_lhs_202580");
                    return;
                }
            }
        }
 
        CA602_tagCMRequesJoinFamily rqPack = new CA602_tagCMRequesJoinFamily();
        rqPack.Type = (byte)type;
        rqPack.TagFamilyID = (uint)id;
        GameNetSystem.Instance.SendInfo(rqPack);
    }
 
 
 
    //0 加入,1 申请 2 已申请
    public int GetRequestState(FairyData guildInfo)
    {
        if (IsGuildRequested(guildInfo.FamilyID))
        {
            return 2;
        }
 
        if (guildInfo.JoinReview != 0)
        {
            return 1;
        }
 
        return 0;
    }
 
 
 
    #endregion
 
 
    public bool guildChanged = false;
    //公会数据变化,请求新的公会信息,如在打开公会列表时请求,其他功能根据自身情况请求
    public void UpdateGuildDataChangeMark(HA521_tagMCFamilyChange netPack)
    {
        if (netPack.Type > 0)
        {
            guildChanged = true;
        }
    }
 
    public void RequestGuildData()
    {
        if (guildChanged)
        {
            guildChanged = false;
            var pack = new CA626_tagCMGetFamilyInfo();
            GameNetSystem.Instance.SendInfo(pack);
 
        }
    }
 
    public void SendKickFairy(uint playerID)
    {
        var pak = new CA605_tagCMDeleteFamilyMember();
        pak.MemberID = playerID;
        GameNetSystem.Instance.SendInfo(pak);
    }
 
 
    #region 加密数字
 
    //1. 将数字补充到10位,不足补0
    //2. 将每个位的数字结合索引 映射到映射表中
    //3. 将映射后的数字拼接成字符串
    //4. 另外一个解密函数,将字符串还原成数字
 
    int[] map = { 5, 2, 9, 1, 8, 3, 7, 0, 6, 4 };
    int[] reverseMap;
 
    public string EncryptGuildID(int num)
    {
        if (num < 0)
        {
            Debug.LogError("Invalid number: " + num);
            return "";
        }
 
        string str = num.ToString().PadLeft(10, '0');
        StringBuilder result = new StringBuilder();
 
        for (int i = 0; i < str.Length; i++)
        {
            int digit = int.Parse(str[i].ToString());
            int encryptedDigit = map[(digit + i) % 10]; // 结合位置查表
            result.Append(encryptedDigit);
        }
        return "6" + result.ToString();
    }
 
    public string DecryptGuildID(string encryptedStr)
    {
        if (string.IsNullOrEmpty(encryptedStr) || encryptedStr.Length != 11)
        {
            // Debug.LogError("Invalid encrypted string: " + encryptedStr);
            SysNotifyMgr.Instance.ShowTip("GuildSys6");
            return "";
        }
        
        encryptedStr = encryptedStr.Substring(1);
 
        if (reverseMap.IsNullOrEmpty())
        {
            reverseMap = new int[10];
            reverseMap = GenerateReverseMap(map);
        }
        StringBuilder originalStr = new StringBuilder();
 
        for (int i = 0; i < encryptedStr.Length; i++)
        {
            int encryptedDigit = int.Parse(encryptedStr[i].ToString());
            int originalDigit = (reverseMap[encryptedDigit] - i + 10) % 10; // 反向查表并调整位置
            originalStr.Append(originalDigit);
        }
        return originalStr.ToString().TrimStart('0'); // 去除前导零
    }
    
    
    int[] GenerateReverseMap(int[] map)
    {
        for (int i = 0; i < map.Length; i++)
        {
            reverseMap[map[i]] = i; // 反向映射:map[i] -> i
        }
        return reverseMap;
    }
 
 
    #endregion
 
}