using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using LitJson;
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using UnityEngine;
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public class GuildManager : GameSystemManager<GuildManager>
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{
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// 申请的公会列表
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private List<int> m_FairyRequesteds = new List<int>();
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// 公会自定义记录附加数据,按类型存储
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// 公会ID, 类型ID, 数据
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public Dictionary<int, Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>> familyActions = new Dictionary<int, Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>>();
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public event Action<int, int> FamilyActionInfoEvent; //公会自定义记录, 其他功能从这获取
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public override void Init()
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{
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ParseConfig();
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// PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
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}
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public override void Release()
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{
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// PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
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}
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public void OnBeforePlayerDataInitialize()
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{
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m_FairyRequesteds.Clear();
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familyActions.Clear();
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guildChanged = false;
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applyList.Clear();
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PlayerDatas.Instance.fairyData.ClearData();
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}
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private void OnRefreshFairyMine()
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{
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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//退出公会
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familyActions.Clear();
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}
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}
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#region 配置
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public int createFairyCost
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{
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get;
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private set;
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}
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public int createMoneyType;
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public int requestPlayerCount; //每个仙盟最大可接受申请加入玩家数
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public int requestGuildCount; //每个玩家最大可同时申请加入仙盟数
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// 权限ID: 1-收人,2-变更职位,3-发布公告,4-踢人
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// 职位: 0-成员,1-精英,2-副盟主,3-盟主
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public Dictionary<int, int> guildWorkToLevel = new Dictionary<int, int>();
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//退出惩罚
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public int[] quitGuildPunishTime;
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public int[] beQuitGuildPunishTime;
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public int quitGuildPunishMoneyType;
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public int[] quitGuildPunishMoney;
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public int[] beQuitGuildPunishMoney;
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//改名
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public int renameFairyNameCD;
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public int renameFairyNameCost;
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public int renameFairyNameMoneyType;
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void ParseConfig()
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{
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var config = FuncConfigConfig.Get("CreateFamily");
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createFairyCost = int.Parse(config.Numerical1);
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createMoneyType = int.Parse(config.Numerical2);
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// config = FuncConfigConfig.Get("FamilyMatchSet");
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// fairyLeagueLimit = int.Parse(config.Numerical1);
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config = FuncConfigConfig.Get("FamilyReqJoin");
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requestPlayerCount = int.Parse(config.Numerical1);
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requestGuildCount = int.Parse(config.Numerical2);
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config = FuncConfigConfig.Get("FamilyPower");
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guildWorkToLevel = ConfigParse.ParseIntDict(config.Numerical1);
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config = FuncConfigConfig.Get("FamilyLeave");
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quitGuildPunishTime = JsonMapper.ToObject<int[]>(config.Numerical1);
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beQuitGuildPunishTime = JsonMapper.ToObject<int[]>(config.Numerical2);
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quitGuildPunishMoneyType = int.Parse(config.Numerical3);
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quitGuildPunishMoney = JsonMapper.ToObject<int[]>(config.Numerical4);
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beQuitGuildPunishMoney = JsonMapper.ToObject<int[]>(config.Numerical5);
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config = FuncConfigConfig.Get("FamilyRename");
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renameFairyNameCD = int.Parse(config.Numerical2);
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var arr = ConfigParse.GetMultipleStr<int>(config.Numerical1);
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renameFairyNameCost = arr[0];
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renameFairyNameMoneyType = arr[1];
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}
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#endregion
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//我的请求加入公会的列表
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public event Action MyRequestJoinEvent;
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public void UpdateFairyRequested(HA501_tagMCNotifyRequestJoinFamilyInfo _package)
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{
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m_FairyRequesteds.Clear();
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for (int i = 0; i < _package.RequestCount; i++)
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{
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m_FairyRequesteds.Add((int)_package.RequestJoinFamilyIDList[i]);
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}
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MyRequestJoinEvent?.Invoke();
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}
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public bool IsGuildRequested(int _fairyId)
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{
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return m_FairyRequesteds.Contains(_fairyId);
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}
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public bool InSameFairy(int playerId)
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{
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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return false;
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}
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return PlayerDatas.Instance.fairyData.GetMember(playerId) != null;
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}
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#region 创建公会 改名
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public bool CheckFairyNameLimit(string _name, out int errorCode)
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{
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errorCode = 0;
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if (string.IsNullOrEmpty(_name))
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{
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errorCode = 0;
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return false;
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}
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if (DirtyWordConfig.IsDirtWord(_name) || UIHelper.HasSpecialCharac(_name)
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|| DirtyNameConfig.IsDirtName(_name))
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{
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errorCode = 1;
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return false;
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}
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if (UIHelper.IsNumeric(_name))
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{
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errorCode = 2;
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return false;
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}
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return true;
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}
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public void ShowFairyNameErrorTip(int _errorCode)
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{
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switch (_errorCode)
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{
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case 0:
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//空
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SysNotifyMgr.Instance.ShowTip("FamilyNameChangeNoNull");
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break;
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case 1:
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// 脏字
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SysNotifyMgr.Instance.ShowTip("NameSensitive");
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break;
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case 2:
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// 不能纯数字
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SysNotifyMgr.Instance.ShowTip("NameError3");
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break;
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}
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}
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public void SendChangeFairyName(string _name, int _itemIndex)
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{
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LanguageVerify.Instance.VerifyFairy(_name, 2, PlayerDatas.Instance.fairyData.fairy.FamilyName, PlayerDatas.Instance.fairyData.mine.FmLV, (bool ok, string content) =>
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{
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CA611_tagCMRenameFamily _pak = new CA611_tagCMRenameFamily();
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_pak.NewName = content;
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_pak.ItemIndex = (byte)_itemIndex;
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_pak.NewNameLen = (byte)Encoding.UTF8.GetBytes(content).Length;
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GameNetSystem.Instance.SendInfo(_pak);
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});
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}
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int GetJoinCD()
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{
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if (PlayerDatas.Instance.baseData.leaveFamilyTime == 0)
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return 0;
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var quitType = PlayerDatas.Instance.baseData.leaveGuildInfo % 10;
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int quitCount = 0;
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int punishTime = 0;
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if (quitType == 0)
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{
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//被踢
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quitCount = PlayerDatas.Instance.baseData.leaveGuildInfo / 10 % 10;
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if (beQuitGuildPunishTime.Length != 0)
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punishTime = beQuitGuildPunishTime[Math.Min(quitCount, beQuitGuildPunishTime.Length - 1)];
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}
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else if (quitType == 1)
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{
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//主动退出
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quitCount = PlayerDatas.Instance.baseData.leaveGuildInfo / 100;
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if (quitGuildPunishTime.Length != 0)
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punishTime = quitGuildPunishTime[Math.Min(quitCount, quitGuildPunishTime.Length - 1)];
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}
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return TimeUtility.AllSeconds - PlayerDatas.Instance.baseData.leaveFamilyTime - punishTime * 60;
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}
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// 创建公会
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public void CreateGuild(string name, int emblemID, string emblemWord)
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{
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var cdSeconds = GetJoinCD();
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if (cdSeconds > 0)
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{
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SysNotifyMgr.Instance.ShowTip("GuildSys4", TimeUtility.SecondsToHMSEx(cdSeconds));
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return;
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}
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if (!UIHelper.CheckMoneyCount(createMoneyType, createFairyCost, 2))
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{
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return;
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}
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if (emblemWord.Length > 1)
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{
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//预制体输入框限制,不限任意字符都只能输入1个字
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return;
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}
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int error;
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//获取name的字节长度,name可能是中文 或者其他占用3个字符的符号
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if (!UIHelper.SatisfyNameLength(name, out error))
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{
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// TODO 暂时按中文长度提示, 不同语言可根据情况修改
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if (error == 1)
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{
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SysNotifyMgr.Instance.ShowTip("NameError2", 7);
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return;
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}
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else if (error == 2)
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{
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SysNotifyMgr.Instance.ShowTip("NameError1", 2);
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return;
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}
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}
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if (!CheckFairyNameLimit(name, out error))
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{
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ShowFairyNameErrorTip(error);
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return;
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}
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var pack = new CA604_tagCMCreateFamily();
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pack.Name = name;
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pack.EmblemID = (ushort)emblemID;
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pack.EmblemWord = emblemWord;
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GameNetSystem.Instance.SendInfo(pack);
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}
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#endregion
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#region 仙盟商店开启
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public int fairyStoreLimit = 0;
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public bool fairyStoreOpen
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{
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get
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{
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if (PlayerDatas.Instance.fairyData.HasFairy)
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{
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var fairy = PlayerDatas.Instance.fairyData.fairy;
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if (fairy != null && fairy.FamilyLV >= fairyStoreLimit)
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{
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return true;
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}
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}
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return false;
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}
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}
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public void ProcessErrorTip()
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{
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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SysNotifyMgr.Instance.ShowTip("DailyQuestwinUnionLimit");
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}
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else if (PlayerDatas.Instance.fairyData.fairy.FamilyLV < fairyStoreLimit)
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{
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SysNotifyMgr.Instance.ShowTip("FairyStoreOpenLimit", fairyStoreLimit);
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}
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}
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#endregion
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// 公会自定义记录
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public void UpdateFamilyAction(HA513_tagMCFamilyActionInfo _package)
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{
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if (!familyActions.ContainsKey((int)_package.FamilyID))
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{
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familyActions.Add((int)_package.FamilyID, new Dictionary<int, HA513_tagMCFamilyActionInfo.tagMCFamilyAction[]>());
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}
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familyActions[(int)_package.FamilyID][_package.ActionType] = _package.FamilyActionList;
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FamilyActionInfoEvent?.Invoke((int)_package.FamilyID, _package.ActionType);
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}
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public bool TryGetFamilyActions(int actionType, out HA513_tagMCFamilyActionInfo.tagMCFamilyAction[] familyAction)
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{
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familyAction = null;
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if (!PlayerDatas.Instance.fairyData.HasFairy)
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{
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return false;
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}
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if (!familyActions.ContainsKey((int)PlayerDatas.Instance.fairyData.fairy.FamilyID))
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{
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return false;
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}
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if (!familyActions[(int)PlayerDatas.Instance.fairyData.fairy.FamilyID].TryGetValue(actionType, out familyAction))
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return false;
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return true;
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}
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#region 仙盟列表
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public event Action OnRefreshFairyList;
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// 查找的公会ID:公会数据
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public Dictionary<int, FairyData> guildsDict = new Dictionary<int, FairyData>();
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// 按查询页存储
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public List<int> pageIndexList = new List<int>(); //正常是按页查询,顺序添加即可
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public int curPageIndex;
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public int totalPageCount;
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//查找公会列表
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public void OnRefreshGuildViewList(HA523_tagMCFamilyViewList vNetData)
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{
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curPageIndex = vNetData.PageIndex;
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totalPageCount = vNetData.TotalPage;
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foreach (var guildInfo in vNetData.FamilyList)
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{
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FairyData data = new FairyData();
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guildsDict[(int)guildInfo.FamilyID] = data;
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SetFairyViewData(data, guildInfo);
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pageIndexList.Add((int)guildInfo.FamilyID);
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}
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if (OnRefreshFairyList != null)
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{
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OnRefreshFairyList();
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}
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}
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//查找公会
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public void SendFindGuild(string msg, int pageIndex = 0, int pageSize = 20)
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{
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if (pageIndex == 0)
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{
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//默认查询第一页即代表重新开始查询,清空之前的数据
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guildsDict.Clear();
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pageIndexList.Clear();
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}
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var pack = new CA620_tagCMViewFamilyPage();
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if (!string.IsNullOrEmpty(msg) && UIHelper.IsNumeric(msg))
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{
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msg = DecryptGuildID(msg);
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}
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pack.Msg = msg;
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pack.MsgLen = (byte)msg.Length;
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pack.PageIndex = (byte)pageIndex;
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pack.ShowCount = (byte)pageSize;
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GameNetSystem.Instance.SendInfo(pack);
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}
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public static void SetFairyViewData(FairyData data, HA523_tagMCFamilyViewList.tagMCFamilyView view)
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{
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data.Rank = view.Rank;
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data.FamilyID = (int)view.FamilyID;
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data.FamilyName = view.FamilyName;
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data.LeaderID = (int)view.LeaderID;
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data.LeaderName = view.LeaderName;
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data.FamilyLV = view.FamilyLV;
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data.JoinReview = view.JoinReview;
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data.JoinLVMin = view.JoinLVMin;
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data.ServerID = (int)view.ServerID;
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data.EmblemID = (int)view.EmblemID;
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data.EmblemWord = view.EmblemWord;
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data.totalFightPower = view.FightPowerEx * Constants.ExpPointValue + view.FightPower;
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data.MemberCount = view.MemberCount;
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}
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#endregion
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#region 申请列表
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public event Action OnRefreshApplyList;
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private List<FairyApply> applyList = new List<FairyApply>();
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private Redpoint memberRedpoint = new Redpoint(107, 10702);
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private Redpoint applyRedpoint = new Redpoint(10702, 1070201);
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//申请加入的玩家信息
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public void OnRefreshRequestJoinPlayerInfo(HA522_tagMCFamilyReqJoinInfo vNetData)
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{
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applyList.Clear();
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for (int i = 0; i < vNetData.ReqCnt; i++)
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{
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FairyApply apply = new FairyApply();
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apply.Name = vNetData.ReqJoinList[i].Name;
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apply.PlayerID = (int)vNetData.ReqJoinList[i].PlayerID;
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apply.ReqTime = (int)vNetData.ReqJoinList[i].ReqTime;
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apply.LV = vNetData.ReqJoinList[i].LV;
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apply.Job = vNetData.ReqJoinList[i].Job;
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apply.RealmLV = vNetData.ReqJoinList[i].RealmLV;
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apply.Face = (int)vNetData.ReqJoinList[i].Face;
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apply.FacePic = (int)vNetData.ReqJoinList[i].FacePic;
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apply.TitleID = (int)vNetData.ReqJoinList[i].TitleID;
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apply.FightPower = vNetData.ReqJoinList[i].FightPower + vNetData.ReqJoinList[i].FightPowerEx * Constants.ExpPointValue;
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apply.ServerID = (int)vNetData.ReqJoinList[i].ServerID;
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apply.IsOnLine = vNetData.ReqJoinList[i].IsOnLine;
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applyList.Add(apply);
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}
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if (OnRefreshApplyList != null)
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{
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OnRefreshApplyList();
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}
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UpdateRequestRedpoint();
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}
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void UpdateRequestRedpoint()
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{
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if (PlayerDatas.Instance.fairyData.HasFairy && PlayerDatas.Instance.fairyData.IsCanFunc(LimitFunc.CanCall))
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{
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applyRedpoint.state = applyList.Count > 0 ? RedPointState.Simple : RedPointState.None;
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}
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else
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{
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applyRedpoint.state = RedPointState.None;
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}
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}
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public List<FairyApply> GetApplyList()
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{
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return applyList;
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}
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//type 0申请/1撤销 加入公会
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//id 0 代表一键加入
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public void SendApplyGuild(int id, int type)
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{
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if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.Fairy, true))
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{
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return;
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}
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if (PlayerDatas.Instance.fairyData.HasFairy)
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{
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SysNotifyMgr.Instance.ShowTip("GeRen_chenxin_85890");
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return;
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}
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if (type == 0)
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{
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var cdSeconds = GetJoinCD();
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if (cdSeconds > 0)
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{
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SysNotifyMgr.Instance.ShowTip("GuildSys2", TimeUtility.SecondsToHMSEx(cdSeconds));
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return;
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}
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if (id != 0 && guildsDict.ContainsKey(id))
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{
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if (guildsDict[id].MemberCount >= FamilyConfig.Get(guildsDict[id].FamilyLV).MemberMax)
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{
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SysNotifyMgr.Instance.ShowTip("jiazu_lhs_202580");
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return;
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}
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}
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}
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CA602_tagCMRequesJoinFamily rqPack = new CA602_tagCMRequesJoinFamily();
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rqPack.Type = (byte)type;
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rqPack.TagFamilyID = (uint)id;
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GameNetSystem.Instance.SendInfo(rqPack);
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}
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//0 加入,1 申请 2 已申请
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public int GetRequestState(FairyData guildInfo)
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{
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if (IsGuildRequested(guildInfo.FamilyID))
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{
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return 2;
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}
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if (guildInfo.JoinReview != 0)
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{
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return 1;
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}
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return 0;
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}
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#endregion
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public bool guildChanged = false;
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//公会数据变化,请求新的公会信息,如在打开公会列表时请求,其他功能根据自身情况请求
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public void UpdateGuildDataChangeMark(HA521_tagMCFamilyChange netPack)
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{
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if (netPack.Type > 0)
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{
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guildChanged = true;
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}
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}
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public void RequestGuildData()
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{
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if (guildChanged)
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{
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guildChanged = false;
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var pack = new CA626_tagCMGetFamilyInfo();
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GameNetSystem.Instance.SendInfo(pack);
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}
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}
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public void SendKickFairy(uint playerID)
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{
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var pak = new CA605_tagCMDeleteFamilyMember();
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pak.MemberID = playerID;
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GameNetSystem.Instance.SendInfo(pak);
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}
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#region 加密数字
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//1. 将数字补充到10位,不足补0
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//2. 将每个位的数字结合索引 映射到映射表中
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//3. 将映射后的数字拼接成字符串
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//4. 另外一个解密函数,将字符串还原成数字
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int[] map = { 5, 2, 9, 1, 8, 3, 7, 0, 6, 4 };
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int[] reverseMap;
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public string EncryptGuildID(int num)
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{
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if (num < 0)
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{
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Debug.LogError("Invalid number: " + num);
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return "";
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}
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string str = num.ToString().PadLeft(10, '0');
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StringBuilder result = new StringBuilder();
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for (int i = 0; i < str.Length; i++)
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{
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int digit = int.Parse(str[i].ToString());
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int encryptedDigit = map[(digit + i) % 10]; // 结合位置查表
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result.Append(encryptedDigit);
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}
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return "6" + result.ToString();
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}
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public string DecryptGuildID(string encryptedStr)
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{
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if (string.IsNullOrEmpty(encryptedStr) || encryptedStr.Length != 11)
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{
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// Debug.LogError("Invalid encrypted string: " + encryptedStr);
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SysNotifyMgr.Instance.ShowTip("GuildSys6");
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return "";
|
}
|
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encryptedStr = encryptedStr.Substring(1);
|
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if (reverseMap.IsNullOrEmpty())
|
{
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reverseMap = new int[10];
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reverseMap = GenerateReverseMap(map);
|
}
|
StringBuilder originalStr = new StringBuilder();
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for (int i = 0; i < encryptedStr.Length; i++)
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{
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int encryptedDigit = int.Parse(encryptedStr[i].ToString());
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int originalDigit = (reverseMap[encryptedDigit] - i + 10) % 10; // 反向查表并调整位置
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originalStr.Append(originalDigit);
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}
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return originalStr.ToString().TrimStart('0'); // 去除前导零
|
}
|
|
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int[] GenerateReverseMap(int[] map)
|
{
|
for (int i = 0; i < map.Length; i++)
|
{
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reverseMap[map[i]] = i; // 反向映射:map[i] -> i
|
}
|
return reverseMap;
|
}
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#endregion
|
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}
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