using UnityEngine;
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using UnityEngine.UI;
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//公会查找列表,也是排行榜
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public class GuildViewListCell : CellView
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{
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[SerializeField] Image rankImg;
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[SerializeField] Transform rankTextTf;
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[SerializeField] Text rankText;
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[SerializeField] GuildEmblemCell guildEmblem;
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[SerializeField] Text guildLevelText;
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[SerializeField] Text guildNameText;
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[SerializeField] Text leaderNameText;
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[SerializeField] Text totalFightPowerText;
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[SerializeField] Button opearteBtn;
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[SerializeField] Text opearteBtnText;
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[SerializeField] Text guildMemberCountText;
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[SerializeField] Button seeGuildBtn;
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public void Display(int index)
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{
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var guildID = GuildManager.Instance.pageIndexList[index];
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var guildInfo = GuildManager.Instance.guildsDict[guildID];
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if (guildInfo == null) return;
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if (guildInfo.Rank <= 3)
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{
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rankImg.SetActive(true);
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rankImg.SetSprite("guildnum" + guildInfo.Rank);
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rankImg.SetNativeSize();
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rankTextTf.SetActive(false);
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}
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else
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{
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rankImg.SetActive(false);
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rankTextTf.SetActive(true);
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rankText.text = guildInfo.Rank.ToString();
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}
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guildEmblem.Display(guildInfo.EmblemID, guildInfo.EmblemWord);
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guildLevelText.text = Language.Get("L1094") + guildInfo.FamilyLV;
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guildNameText.text = guildInfo.FamilyName;
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leaderNameText.text = guildInfo.LeaderName;
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totalFightPowerText.text = UIHelper.ReplaceLargeArtNum(guildInfo.totalFightPower);
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var config = FamilyConfig.Get(guildInfo.FamilyLV);
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guildMemberCountText.text = guildInfo.MemberCount + "/" + config.MemberMax;
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var state = GuildManager.Instance.GetRequestState(guildInfo);
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string key = "";
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switch (state)
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{
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case 1:
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key = "Guild_17";
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break;
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case 2:
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key = "Guild_21";
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break;
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default:
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key = "Guild_22";
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break;
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}
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opearteBtnText.text = Language.Get(key);
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int familyID = guildInfo.FamilyID;
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opearteBtn.AddListener(() =>
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{
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GuildManager.Instance.SendApplyGuild(familyID, state == 2 ? 1 : 0);
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});
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seeGuildBtn.AddListener(() =>
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{
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UIManager.Instance.OpenWindow<GuildPreviewWin>(guildID);
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});
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}
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}
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