using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
|
public class SkinStoreLineCell : CellView
|
{
|
|
[SerializeField] SkinStoreCell[] storeCells;
|
|
public void Display(int index)
|
{
|
var list = StoreModel.Instance.storeTypeDict[StoreModel.skinStoreType];
|
|
for (int i = 0; i < storeCells.Length; i++)
|
{
|
if (index + i < list.Count)
|
{
|
storeCells[i].SetActive(true);
|
storeCells[i].Display(index + i);
|
}
|
else
|
{
|
storeCells[i].SetActive(false);
|
}
|
}
|
}
|
}
|