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3 天以前 c124d98bdf9659cf764bebb799bee42c30eb152f
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using UnityEngine;
using System.Collections.Generic;
using System;
 
public class BuffMountAction : RecordAction
{
    protected List<HB428_tagSCBuffRefresh> buffList;
 
    protected Action onComplete;
 
    public BuffMountAction(BattleField _battleField, List<HB428_tagSCBuffRefresh> buffPackList, Action _onComplete = null)
        : base(RecordActionType.Death, _battleField, null)
    {
        isFinish = false;
        buffList = buffPackList;
        onComplete = _onComplete;
    }
 
 
    public override bool IsFinished()
    {
        return isFinish;
    }
 
    public override void Run()
    {
        base.Run();
 
        if (!isRunOnce)
        {
            foreach (var hB428_TagSCBuffRefresh in buffList)
            {
                SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
                BattleObject obj = battleField.battleObjMgr.GetBattleObject((int)hB428_TagSCBuffRefresh.ObjID);
                if (null != skillConfig && obj != null)
                {
                    //  飘字
                    obj.heroInfoBar.ShowTips(skillConfig.SkillName);
                }
            }
 
            //  加buff(onComplete写了)
            onComplete?.Invoke();
 
            isFinish = true;
            return;
        }
 
    }
 
    public override void ForceFinish()
    {
        if (isFinish)
        {
            return;
        }
 
        //  1帧就结束了 不管
        base.ForceFinish();
    }
}