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4 天以前 c124d98bdf9659cf764bebb799bee42c30eb152f
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using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
 
//引导功能包含
// 1.功能开启
// 2.引导NPC对话
// 3.点击引导
public class NewBieWin : UIBase
{
    [SerializeField] NewBieMask m_NewBieMask;   //遮罩,可镂空
 
    //新功能开放
    [SerializeField] Transform m_NewFunction;   
    [SerializeField] Transform m_ContainerFunctionBg; 
    [SerializeField] Text m_FunctionName;
    [SerializeField] Image m_FuncIcon;  //功能图片飞入对应位置
    [SerializeField] UIEffectPlayer unlockEffect; //飞到对应功能后爆开特效
    [SerializeField] UIEffectPlayer funcEffect; //功能解锁特效
 
    //引导npc对话
    [SerializeField] Transform m_GuideTalkRect;
    [SerializeField] UIEffectPlayer m_newBieGuideNPC;
    [SerializeField] Button m_ClickTalk;
    [SerializeField] RichText m_TalkText;
 
    //点击引导
    [SerializeField] Transform m_NewBieGuide;
    [SerializeField] Transform m_ContainerDialogue;
    [SerializeField] RichText m_Dialogue;
    [SerializeField] Image m_ArrowUP;
    [SerializeField] Image m_ArrowDown;
    [SerializeField] Image m_ArrowLeft;
    [SerializeField] Image m_ArrowRight;
    [SerializeField] UIEffectPlayer m_ClickEffect;
    [SerializeField] ClickScreenOtherSpace m_ClickScreenOtherSpace;
    
 
    Transform m_ClickTarget;
    GuideConfig config;
    NewBieGuideScriptableObject stepConfig; //引导步骤
 
 
    #region Built-in
 
    protected override void InitComponent()
    {
        m_ClickTalk.AddListener(()=>
        {
            ReportStepOver();
        });
    }
 
    protected override void OnPreOpen()
    {
        m_ClickTarget = null;
        //关闭其他可能在主界面显示的窗口等
        UIManager.Instance.CloseWindow<ChatWin>();
        NewBieCenter.Instance.guideStepChangeEvent += OnStepChange;
    }
 
    protected override void OnClose()
    {
        NewBieCenter.Instance.guideStepChangeEvent -= OnStepChange;
        if (NewBieCenter.Instance.currentGuide != 0)
        {
            NewBieCenter.Instance.FinishCurrentGuideWithoutCloseWin();
        }
        m_ClickTarget = null;
        stepConfig = null;
    }
 
 
    protected override void NextFrameAfterOpen()
    {
        Display();
    }
    #endregion
 
    void Display()
    {
        config = GuideConfig.Get(NewBieCenter.Instance.currentGuide);
        if (config == null)
        {
            CloseWindow();
            return;
        }
 
        var step = NewBieCenter.Instance.guideStep;
        stepConfig = ScriptableObjectLoader.LoadSoNewBieGuideStep(step);
        if (stepConfig == null)
        {
            CloseWindow();
            return;
        }
 
 
        try
        {
            m_ClickTarget = FindTransform(stepConfig.UIElementPath);
            if (m_ClickTarget != null)
            {
                m_lastTargetPosition = m_ClickTarget.position;
            }
            else
            {
                #if UNITY_EDITOR
                if (!string.IsNullOrEmpty(stepConfig.UIElementPath))
                    Debug.LogError($"引导步骤{step}找不到目标{stepConfig.UIElementPath}, 若不需要请删除路径");
                #endif
            }
        }
        catch (Exception ex)
        {
            Debug.LogError(ex);
            NewBieCenter.Instance.FinishNewBieGuide(NewBieCenter.Instance.currentGuide);
        }
 
        var type = stepConfig.guideType;
        if (type == GuideType.NewBie && stepConfig.clickCompleteNoMask)
        { 
            m_NewBieMask.SetActive(false);
        }
        else
        {
            m_NewBieMask.SetActive(true);
            m_NewBieMask.Display(step, m_ClickTarget);
        }
 
        if (type == GuideType.Function)
        {
            m_NewFunction.SetActive(true);
            m_NewBieGuide.SetActive(false);
            m_GuideTalkRect.SetActive(false);
            funcEffect.PlayByArrIndex(0);
            DisplayFunctionUnLock(config.Condition);
        }
        else if (type == GuideType.NpcTalk)
        {
            m_NewFunction.SetActive(false);
            m_NewBieGuide.SetActive(false);
            m_GuideTalkRect.SetActive(true);
            DisplayNPCTalk();
        }
        else
        {
            m_NewFunction.SetActive(false);
            m_NewBieGuide.SetActive(true);
            m_GuideTalkRect.SetActive(false);
            DisplayGuide();
        }
    }
 
 
    private void DisplayFunctionUnLock(int _functionId)
    {
        var config = FuncOpenLVConfig.Get(_functionId);
        m_FunctionName.text = config.Name;
        m_FuncIcon.SetSprite(config.Icon);
        m_FuncIcon.SetNativeSize();
        m_ContainerFunctionBg.SetActive(true);
        m_FunctionName.SetActive(true);
        m_FuncIcon.SetActive(true);
        m_FuncIcon.transform.localPosition = Vector3.zero;
        unlockEffect.Stop();
 
        Co_FunctionUnLockDelay().Forget();
    }
 
 
    void DisplayNPCTalk()
    {
        if (stepConfig.effect == 0)
        {
            m_newBieGuideNPC.SetActive(false);
        }
        else
        {
            m_newBieGuideNPC.SetActive(true);
            m_newBieGuideNPC.effectId = stepConfig.effect;
            m_newBieGuideNPC.PlayByArrIndex(stepConfig.usherAction);
            m_newBieGuideNPC.transform.localPosition = stepConfig.usherPosition;
            m_newBieGuideNPC.transform.localScale = new Vector3(stepConfig.usherOrientation == NewBieGuideScriptableObject.UsherOrientation.Normal ? 1 : -1, 1, 1);
        }        
        m_TalkText.text = stepConfig.GetTipContent();
    }
 
 
    private void DisplayGuide()
    {
        Co_DisplayGuide();
    }
 
    //完成当前引导步骤
    private void ReportStepOver()
    {
        m_ClickTarget = null;
        NewBieCenter.Instance.ReportGuideStepComplete(NewBieCenter.Instance.guideStep);
 
    }
 
 
    private void OnStepChange()
    {
        Display();
    }
 
 
    async UniTask Co_FunctionUnLockDelay()
    {
        await UniTask.Delay(1300);
 
        m_ContainerFunctionBg.SetActive(false);
        m_FunctionName.SetActive(false);
        unlockEffect.transform.position = m_ClickTarget.position;
        m_FuncIcon.transform.DOMove(m_ClickTarget.position, 0.5f).SetEase(Ease.OutQuad).OnComplete(() =>
        { 
            m_FuncIcon.SetActive(false);
            unlockEffect.onComplete = ReportStepOver;
            unlockEffect.Play();
        });
    }
 
 
    void Co_DisplayGuide()
    {
        if (stepConfig.HasTipContent())
        {
            m_ContainerDialogue.SetActive(true);
            m_Dialogue.text = stepConfig.GetTipContent();
            m_ArrowUP.SetActive(stepConfig.arrowPosition == NewBieGuideScriptableObject.ArrowPosition.Top);
            m_ArrowDown.SetActive(stepConfig.arrowPosition == NewBieGuideScriptableObject.ArrowPosition.Bottom);
            m_ArrowLeft.SetActive(stepConfig.arrowPosition == NewBieGuideScriptableObject.ArrowPosition.Left);
            m_ArrowRight.SetActive(stepConfig.arrowPosition == NewBieGuideScriptableObject.ArrowPosition.Right);
            m_ContainerDialogue.transform.position = m_ClickTarget.position;
            m_ContainerDialogue.transform.localPosition = m_ContainerDialogue.transform.localPosition + (Vector3)stepConfig.tipPosition;
        }
        else
        {
            m_ContainerDialogue.SetActive(false);
        }
 
        m_ClickEffect.effectId = stepConfig.effect; //如果需要点击特效也增加偏移量
        m_ClickEffect.SetActive(true);
        m_ClickEffect.Play();
        m_ClickEffect.transform.position = m_ClickTarget.position;
        m_ClickEffect.transform.localPosition = m_ClickEffect.transform.localPosition + (Vector3)stepConfig.usherPosition;
 
        if (stepConfig.clickCompleteNoMask)
        {
            m_ClickScreenOtherSpace.enabled = true;
            m_ClickScreenOtherSpace.AddListener(() =>
            {
                ReportStepOver();
            });
        }
        else
        {
            m_ClickScreenOtherSpace.enabled = false;
            m_ClickScreenOtherSpace.RemoveAllListeners();
        }
    }
 
    void LateUpdate()
    {
        if (Input.GetMouseButtonUp(0))
        {
            if (stepConfig == null)
            {
                return;
            }
            if (stepConfig.clickAnyWhereComplete || m_NewBieMask.mask.IsInCirleArea(Input.mousePosition, CameraManager.uiCamera))
            {
                if (m_ClickTarget == null)
                {
                    Debug.LogError("引导 m_ClickTarget == null; step = " + NewBieCenter.Instance.guideStep);
                }
                var btn = m_ClickTarget.GetComponent<Button>();
                ReportStepOver();
                if (btn != null)
                {
                    btn.onClick.Invoke();
                }
            }
 
        }
 
        CheckTarget();
    }
 
    Vector3 m_lastTargetPosition;
    //引导的目标发生位置变化的情况
    void CheckTarget()
    {
        if (m_ClickTarget == null)
            return;
 
        if (m_lastTargetPosition != m_ClickTarget.position)
        {
            Display();
        }
 
    }
 
    //BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content/Btn_@*
    //分割成BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content 和 Btn_
    //在WindowCenter.Instance.uiRoot的 BaseCanvas/MainInterfaceWin/Widget_RightBottom/Container_Function/Function_Grid/Grid_6/Content下查找以Btn_开头的第一个子物体
 
        //支持路径末尾加@*做模糊查找
    private Transform FindTransform(string path)
    {
        if (!path.EndsWith("@*"))
        {
            return UIManager.Instance.GetUIRoot().transform.Find(path);
        }
 
        var paths = path.Split('/');
        var newPath = string.Join("/", paths, 0, paths.Length - 1);
        string findName = paths[paths.Length - 1].Replace("@*", "");
        var parent = UIManager.Instance.GetUIRoot().transform.Find(newPath);
        if (parent == null)
        {
            return null;
        }
        var comps = parent.GetComponentsInChildren<Transform>();
        for (int i = 0; i < comps.Length; i++)
        {
            if (comps[i].name.StartsWith(findName))
            {
                return comps[i];
            }
        }
 
        return UIManager.Instance.GetUIRoot().transform.Find(path);
    }
 
 
 
}