hch
2025-09-03 c310e51244b8ea3dbc56dfecf91e9577eb1513e2
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using System.Collections.Generic;
using UnityEngine;
 
public class HeroGiftLineCell : CellView
{
    [SerializeField] GiftBaseCell[] cardList;
 
    public void Display(int index, List<int> configList)
    { 
        for (int i = 0; i < cardList.Length; i++)
        {
            if (index < configList.Count)
            {
                var giftID = configList[index];
                var giftLV = HeroUIManager.Instance.maxGiftLevel;
                cardList[i].SetActive(true);
                cardList[i].Init(giftID, giftLV, () =>
                {
                    var giftConfig = HeroTalentConfig.Get(giftID);
                    SmallTipWin.showText = Language.Get("SmallTipFomat", giftConfig.Name + " " + Language.Get("L1113", giftLV),
                    Language.Get("HeroGift5", PlayerPropertyConfig.Get(giftConfig.AttrID).Name, PlayerPropertyConfig.GetValueDescription(giftConfig.AttrID, giftConfig.AttrValue)));
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
            }
            else
            {
                cardList[i].SetActive(false);
            }
        }
    }
}