using UnityEngine; 
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//    只有主线战斗用到 所以这里可能会放一些主线的特殊处理  
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public class HandModeOperationAgent : IOperationAgent 
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{ 
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    protected StoryBattleField storyBattleField; 
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    bool autoNext = false;    //预存玩家的下一次攻击,让下一次自动执行,因为玩家点的时机不一定是刚好的可攻击状态 
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    public HandModeOperationAgent(BattleField battleField) : base(battleField) 
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    { 
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        storyBattleField = battleField as StoryBattleField; 
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    } 
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    public override void Run() 
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    { 
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        base.Run(); 
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        if (autoNext) 
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        { 
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            if (storyBattleField.RequestFight()) 
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            { 
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                //直到成功为止 
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                autoNext = false; 
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            } 
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        } 
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    } 
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    //    通过主界面的按钮推动(调用)DoNext 
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    public override void DoNext() 
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    { 
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        base.DoNext(); 
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        if (!storyBattleField.RequestFight()) 
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        { 
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            autoNext = true; 
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        } 
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    } 
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} 
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