hch
2025-11-21 c51d492dbca8f2f6af40364ca4ab86fcc02c5f9a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
using UnityEngine;
using System;
 
/// <summary>
/// 战斗飘字UI接口
/// </summary>
public interface IBattleFloatingUI
{
    void Play(bool isCrit, Action onComplete = null);
    void Run();
    void Stop();
    void Resume();
    void SetRatio(float speed, float scale);
}