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11 小时以前 c70f5a26bebf874828342ef69987848cbc352719
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using System.Collections.Generic;
using UnityEngine;
 
public abstract class OSRankGiftBaseWin : UIBase
{
    [SerializeField] protected ScrollerController scrollerController;
 
    protected override void OnPreOpen()
    {
        scrollerController.OnRefreshCell += OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent += RefreshStore;
        RechargeManager.Instance.rechargeCountEvent += OnRechargeCountEvent;
        RefreshManagerSortList();
        Display();
    }
 
    protected override void OnPreClose()
    {
        scrollerController.OnRefreshCell -= OnRefreshCell;
        StoreModel.Instance.RefreshBuyShopLimitEvent -= RefreshStore;
        RechargeManager.Instance.rechargeCountEvent -= OnRechargeCountEvent;
    }
 
    protected abstract void RefreshManagerSortList();
    protected abstract IList<int> GetGiftSortList();
    protected abstract void OnRefreshCell(ScrollerDataType type, CellView cell);
 
    protected void Display()
    {
        scrollerController.Refresh();
        var list = GetGiftSortList();
        for (int i = 0; i < list.Count; i++)
        {
            scrollerController.AddCell(ScrollerDataType.Header, i);
        }
        scrollerController.Restart();
    }
 
    protected void RefreshStore()
    {
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
 
    protected void OnRechargeCountEvent(int id)
    {
        scrollerController.m_Scorller.RefreshActiveCellViews();
    }
}