using System;
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using System.Collections.Generic;
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//活动通用信息
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public class GeneralActInfoManager : GameSystemManager<GeneralActInfoManager>
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{
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public override void Init()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitializeEventOnRelogin;
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}
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public override void Release()
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{
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DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitializeEventOnRelogin;
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}
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private void OnBeforePlayerDataInitializeEventOnRelogin()
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{
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actSignInfos.Clear();
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}
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#region 活动通用模版 活动签到奖励
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public Dictionary<int, Dictionary<int, uint>> actSignInfos = new();
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public event Action<int, int> OnUpdateActSignInfosEvent;
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public void UpdateActSignPlayerInfo(HAA20_tagSCActSignPlayerInfo vNetData)
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{
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if (vNetData == null) return;
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if (!actSignInfos.TryGetValue(vNetData.ActType, out var actNumDict))
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{
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actNumDict = new Dictionary<int, uint>();
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actSignInfos[vNetData.ActType] = actNumDict;
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}
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actNumDict[vNetData.ActNum] = vNetData.SignAward;
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OnUpdateActSignInfosEvent?.Invoke(vNetData.ActType, vNetData.ActNum);
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}
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public bool TryGetSignAward(int actType, int actNum, out uint reward)
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{
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reward = 0;
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if (!actSignInfos.TryGetValue(actType, out var actNumDict)) return false;
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if (!actNumDict.TryGetValue(actNum, out reward)) return false;
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return true;
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}
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public bool IsDaySigned(int actType, int actNum, int dayNum)
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{
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if (dayNum < 1 || dayNum > 32) return false;
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if (!TryGetSignAward(actType, actNum, out uint signAward)) return false;
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return ((signAward >> dayNum) & 1u) == 1u;
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}
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// 活动如果有搭配签到,一般在活动包中会有ActType信息,如AA21封包中的ActType
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public void SendGetSignReward(int actType, int actNum)
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{
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string actTypeStr = actType.ToString();
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var pack = new CA504_tagCMPlayerGetReward
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{
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RewardType = 70,
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DataEx = (uint)actNum,
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DataExStr = actTypeStr,
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DataExStrLen = (byte)actTypeStr.Length
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};
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GameNetSystem.Instance.SendInfo(pack);
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}
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#endregion
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}
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