using System.Collections.Generic;
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using UnityEngine;
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public class HeroDebutCallHistoryOutCell : HeroDebutCallHistoryCell
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{
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[SerializeField] ButtonEx clickButton;
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[SerializeField] CanvasGroup canvasGroup;
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float[] alphas = new float[4] { 0.45f, 0.60f, 0.80f, 1f };
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public override void Display(int index, List<HeroDebutGameRec> list)
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{
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base.Display(index, list);
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clickButton.SetListener(() => UIManager.Instance.OpenWindow<HeroDebutCallHistoryWin>());
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float alpha = alphas[index];
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canvasGroup.alpha = alpha;
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}
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}
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