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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
using DG.Tweening;
using Cysharp.Threading.Tasks;
 
public class RequestSecretWin : UIBase
{
    // 组件引用
    [SerializeField] Button m_Confirm;
    [SerializeField] Button m_Cannel;
    [SerializeField] Button m_Fuwu;
    [SerializeField] Button m_Yinsi;
 
    protected override void InitComponent()
    {
 
        Debug.LogError("InitComponent");
        base.InitComponent();
        // 初始化组件引用
        m_Confirm.SetListener(Confirm);
        m_Cannel.SetListener(() => {
            Debug.LogError("Cannel");
            CloseWindow();
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
        });
        m_Fuwu.SetListener(()=> {
            GameAgeWarnWin.data = 1;
            UIManager.Instance.OpenWindow<GameAgeWarnWin>();
        });
        m_Yinsi.SetListener(() => {
            GameAgeWarnWin.data = 2;
            UIManager.Instance.OpenWindow<GameAgeWarnWin>();
        });
    }
 
    // UI事件
    protected override void OnOpen()
    {
        base.OnOpen();
        // 窗口打开时的逻辑
    }
 
    protected override void OnClose()
    {
        base.OnClose();
        // 窗口关闭时的逻辑
    }
 
    public override void Refresh()
    {
        base.Refresh();
        // 刷新UI显示
    }
 
    private void Confirm()
    {
        Debug.LogError("Confirm");
        //同意隐私 并申请权限
        SDKUtils.Instance.IsAgreeSecret = true;
        LocalSave.SetBool("secretToggleStart5", true);
        SDKUtils.Instance.RequestAndroidPermissionStart();
        CloseWindow();
    }
}