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1 天以前 ca577b96e0022e0ddaa8e106e147e53d8166df1c
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using System.Collections.Generic;
using LitJson;
using UnityEngine;
using UnityEngine.UI;
 
public class TianziBillboradBattleWin : BaseBattleWin
{
    [SerializeField] Transform transButtons;
    [SerializeField] public TianziDamageBar tianziDamageBar;
    [SerializeField] public SkillWordCell[] skillWordCells;
    [SerializeField] public BossHeadCell bossHeadCell;
    [SerializeField] public Text txtBossName;
    [SerializeField] HeroCountryComponent myCountry;
    [SerializeField] HeroCountryComponent enemyCountry;
    private BattleObject bossBattleObject = null;
    [SerializeField] public List<BattleBuffCell> buffCells;
    [SerializeField] RectTransform rectBoxEnd;
    [SerializeField] UIEffectPlayer uiEffectPlayer;
 
 
    protected override void OnPreOpen()
    {
        base.OnPreOpen();
        tianziDamageBar.StageUp += OnStageUp;
        tianziDamageBar.ValueChangeAction += OnValueChangeAction;
        tianziDamageBar.ChangeEndAction += OnChangeEndAction;
        TianziBillboradManager.Instance.OnUpdateBarInfoEvent += OnUpdateBarInfoEvent;
        MainWin.TabChangeEvent += OnTabChangeEvent;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        transButtons.localPosition = new Vector3(0, isOpenBattleChangeTab ? 130 : 0, 0);
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.CloseSubUI();
        }
        else
        {
            UIManager.Instance.CloseWindow<MainWin>();
        }
    }
 
    protected override void OnPreClose()
    {
        base.OnPreClose();
        tianziDamageBar.StageUp -= OnStageUp;
        tianziDamageBar.ValueChangeAction -= OnValueChangeAction;
        tianziDamageBar.ChangeEndAction -= OnChangeEndAction;
        TianziBillboradManager.Instance.OnUpdateBarInfoEvent -= OnUpdateBarInfoEvent;
        MainWin.TabChangeEvent -= OnTabChangeEvent;
        bool isOpenBattleChangeTab = IsOpenBattleChangeTab();
        if (isOpenBattleChangeTab)
        {
            UIManager.Instance.GetUI<MainWin>()?.RestoreSubUI();
        }
        else
        {
            UIManager.Instance.OpenWindow<MainWin>();
        }
 
        if (bossBattleObject != null)
        {
            if (bossBattleObject.buffMgr != null)
            {
                bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            }
            bossBattleObject = null;
        }
 
    }
 
    private void OnUpdateBarInfoEvent(ulong loaclNowHunt, ulong loaclMaxHp, int loaclHpNum)
    {
        tianziDamageBar.Show(loaclNowHunt, loaclMaxHp, loaclHpNum);
    }
 
 
 
    private void OnStageUp(int stage)
    {
        GameObject hero = bossBattleObject.heroGo;
        if (hero == null || stage <= 1)
            return;
        uiEffectPlayer.Play();
 
        GameObject prefab = UIUtility.CreateWidget("TianziBillboradBox", "TianziBillboradBox");
        prefab.transform.SetParentEx(hero.transform, Vector3.zero, Quaternion.identity, Vector3.one);
        TianziBillboradBox boxAnimator = prefab.GetComponent<TianziBillboradBox>();
        if (boxAnimator != null)
        {
            Vector3 startPos = hero.transform.position;
            Vector3 endPos = rectBoxEnd.position;
            boxAnimator.StartAnimation(startPos, endPos);
        }
        else
        {
            Destroy(prefab);
        }
    }
 
    private void OnTabChangeEvent()
    {
        CloseWindow();
    }
 
    protected override void OnCreateBattleField(string guid, BattleField field)
    {
        if (field is TianziBillboradBattleField)
        {
            SetBattleField(field);
        }
    }
 
    protected override void RefreshSpecific()
    {
        DestroyExistingTianziBillboradBoxes();
        TianziBillboradBattleField boneField = battleField as TianziBillboradBattleField;
        if (boneField == null) return;
 
        NPCLineupConfig lineupConfig = boneField.GetBossLineupConfig();
 
        if (bossBattleObject != null)
        {
            if (bossBattleObject.buffMgr != null)
            {
                bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            }
            bossBattleObject = null;
        }
 
        bossBattleObject = boneField.FindBoss();
 
        DisplaySkillWordsList(lineupConfig);
 
 
        tianziDamageBar.Init();
 
        if (null != bossBattleObject)
        {
            TeamHero teamHero = bossBattleObject.teamHero;
            bossHeadCell.SetTeamHero(teamHero);
            txtBossName.text = teamHero.name;
            NPCConfig npcConfig = NPCConfig.Get(teamHero.NPCID);
            bossBattleObject.buffMgr.onBuffChanged -= OnBuffChanged;
            bossBattleObject.buffMgr.onBuffChanged += OnBuffChanged;
        }
        else
        {
            bossHeadCell.SetTeamHero(null);
            txtBossName.text = string.Empty;
            Debug.LogError("找不到boss");
        }
 
        OnRoundChange(battleField.round, battleField.turnMax); // 确保回合显示被调用
        OnBuffChanged();
 
        // 获取我方(红方)队伍数据
        List<BattleObject> myTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Red);
        // 获取敌方(蓝方)队伍数据
        List<BattleObject> enemyTeam = battleField.battleObjMgr.GetBattleObjList(BattleCamp.Blue);
 
        myCountry.RefreshOnTeamCountry(GetTeamHeroList(myTeam), true);
        enemyCountry.RefreshOnTeamCountry(GetTeamHeroList(enemyTeam), true);
    }
 
    private void DestroyExistingTianziBillboradBoxes()
    {
        // 查找场景中所有存在的TianziBillboradBox实例
        TianziBillboradBox[] existingBoxes = FindObjectsOfType<TianziBillboradBox>();
        foreach (TianziBillboradBox box in existingBoxes)
        {
            if (box != null && box.gameObject != null)
            {
                Destroy(box.gameObject);
            }
        }
    }
 
    private void OnBuffChanged()
    {
        var buffList = new List<HB428_tagSCBuffRefresh>();
        if (null != bossBattleObject)
        {
            buffList = bossBattleObject.buffMgr.GetBuffList();
        }
        RefreshBuff(buffList);
    }
 
 
 
    private void OnValueChangeAction(float nowValue, int CurrentStage)
    {
        if (bossBattleObject == null || bossBattleObject.heroInfoBar == null)
            return;
        bossBattleObject.heroInfoBar.UpdateHP(nowValue);
        //Debug.Log($"TianziDamageBar nowValue {nowValue} 时间: {DateTime.Now:HH:mm:ss}");
    }
 
    private void OnChangeEndAction(ulong nowHunt, ulong nowHpMax)
    {
        if (bossBattleObject == null || bossBattleObject.heroInfoBar == null)
            return;
        if (nowHpMax > 0)
        {
            float percentage = Mathf.Clamp(nowHunt, 0, nowHpMax) / (float)nowHpMax;
            bossBattleObject.heroInfoBar.UpdateHP(percentage);
            //Debug.Log($"TianziDamageBar nowValue {percentage} 时间: {DateTime.Now:HH:mm:ss}");
        }
    }
 
 
    public void DisplaySkillWordsList(NPCLineupConfig lineUPConfig)
    {
        if (skillWordCells.IsNullOrEmpty())
            return;
 
        if (null == lineUPConfig)
            return;
 
        for (int i = 0; i < skillWordCells.Length; i++)
        {
            if (i < lineUPConfig.SkillIDExList.Length)
            {
                skillWordCells[i].SetActive(true);
                int skillID = lineUPConfig.SkillIDExList[i];
                skillWordCells[i].Init(skillID, () =>
                {
                    SmallTipWin.showText = Language.Get("SmallTipFomat", SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description);
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    SmallTipWin.isDownShow = true;
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
            }
            else
            {
                skillWordCells[i].SetActive(false);
            }
        }
    }
 
    public void RefreshBuff(List<HB428_tagSCBuffRefresh> datas)
    {
        if (buffCells.IsNullOrEmpty())
            return;
 
 
        for (int i = 0; i < buffCells.Count; i++)
        {
            if (i < datas.Count)
            {
                buffCells[i].SetActive(true);
                HB428_tagSCBuffRefresh buffData = datas[i];
                buffCells[i].Init(buffData, () =>
                {
                    //  点击buff图标 显示buff描述/当前身上所有buff
                });
            }
            else
            {
                buffCells[i].SetActive(false);
            }
        }
    }
 
    bool IsOpenBattleChangeTab()
    {
        return FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.BattleChangeTabFuncId);
    }
 
    List<TeamHero> GetTeamHeroList(List<BattleObject> teams)
    {
        List<TeamHero> teamHeroes = new List<TeamHero>();
        if (teams.IsNullOrEmpty())
            return teamHeroes;
        foreach (var item in teams)
        {
            teamHeroes.Add(item.teamHero);
        }
        return teamHeroes;
 
    }
}