using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Linq;
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//周战令
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public partial class BattlePassManager : GameSystemManager<BattlePassManager>
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{
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public const int WeekBattlePassType = 6;
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Redpoint redpoint = new Redpoint(MainRedDot.RedPoint_DailyKey, MainRedDot.RedPoint_WeekBPFuncKey);
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void UpdateWeekRedPoint()
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{
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redpoint.state = RedPointState.None;
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//购买,活跃
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battlePassDataDict.TryGetValue(WeekBattlePassType, out BattlePassData battlePassData);
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if (battlePassData == null) return;
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if (HasAnyAward(WeekBattlePassType, (int)battlePassData.value1))
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{
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redpoint.state = RedPointState.Simple;
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}
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}
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}
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