lcy
2 天以前 ca577b96e0022e0ddaa8e106e147e53d8166df1c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
using System;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
 
//日常界面
public class DayMissionBaseWin : FunctionsBaseWin
{
   [SerializeField] Text titleText;
 
 
    protected override void OpenSubUIByTabIndex()
    {
        switch (functionOrder)
        {
            case 0:
                //日常任务
                currentSubUI = UIManager.Instance.OpenWindow<DayMissionWin>();
                titleText.text = Language.Get("DayMission2");
                break;
            case 1:
                //周奖励
                currentSubUI = UIManager.Instance.OpenWindow<WeekBattlePassWin>();
                titleText.text = Language.Get("DayMission3");
                break;
            case 2:
                //主线任务(英雄之路)
                currentSubUI = UIManager.Instance.OpenWindow<MissionHeroRoadWin>();
                titleText.text = Language.Get("DayMission4");
                break;
            default:
                Debug.LogWarning("未知的标签索引: " + functionOrder);
                break;
        }
    }
}