using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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//日常界面
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public class DayMissionBaseWin : FunctionsBaseWin
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{
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[SerializeField] Text titleText;
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protected override void OpenSubUIByTabIndex()
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{
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switch (functionOrder)
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{
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case 0:
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//日常任务
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currentSubUI = UIManager.Instance.OpenWindow<DayMissionWin>();
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titleText.text = Language.Get("DayMission2");
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break;
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case 1:
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//周奖励
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currentSubUI = UIManager.Instance.OpenWindow<WeekBattlePassWin>();
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titleText.text = Language.Get("DayMission3");
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break;
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case 2:
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//主线任务(英雄之路)
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currentSubUI = UIManager.Instance.OpenWindow<MissionHeroRoadWin>();
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titleText.text = Language.Get("DayMission4");
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break;
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default:
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Debug.LogWarning("未知的标签索引: " + functionOrder);
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break;
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}
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}
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}
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