using System.Collections.Generic;
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using UnityEngine;
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public partial class HeroInfo
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{
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// 觉醒配置
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public HeroAwakeConfig awakeConfig
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{
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get
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{
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return HeroAwakeConfig.GetHeroAwakeConfig(heroId, awakeLevel);
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}
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}
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// 品质觉醒配置
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public HeroQualityAwakeConfig qualityAwakeConfig
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{
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get
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{
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return HeroQualityAwakeConfig.GetQualityAwakeConfig(Quality, awakeLevel);
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}
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}
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// 武将觉醒等级
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public int awakeLevel
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{
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get
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{
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if (itemHero == null)
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return 0;
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return itemHero.GetUseDataFirstValue(76);
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}
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}
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protected int GetIFByInheritAwakePercent(HeroAttrType attrType)
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{
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// YYL TODO
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return 0;
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}
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}
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