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| using UnityEngine;
| using System;
|
| /// <summary>
| /// 战斗飘字UI接口
| /// </summary>
| public interface IBattleFloatingUI
| {
| void Play(bool isCrit, Action onComplete = null);
| void Run();
| void Stop();
| void Resume();
| void SetRatio(float speed, float scale);
| }
|
|