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9 天以前 cb4ec28d83ba847f362392936b20e52e17b03081
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using UnityEngine;
using UnityEngine.UI;
 
/// <summary>
/// 合成格子
/// </summary>
public class ComposeGirdCell : MonoBehaviour
{
    [SerializeField] ItemCell itemCell;
    [SerializeField] Image fillImage;
    [SerializeField] Image fullImage;
    [SerializeField] Text processText;
    [SerializeField] Image redImg;
    public void Display(int index)
    {
        if (index >= PackManager.Instance.composeItemIDList.Count)
        {
            return;
        }
        var makeID = PackManager.Instance.composeItemIDList[index];
        itemCell.Init(new ItemCellModel(makeID, false, PackManager.Instance.GetItemCountByID(PackType.Item, makeID)));
        itemCell.button.AddListener(() =>
        {
            //合成界面
            UIManager.Instance.OpenWindow<ComposeWin>(makeID);
        });
        
        var config = ItemCompoundConfig.GetItemCompoundConfig(makeID);
        var materialID = config.itemID;
        var materialCnt = config.itemCount;
        var haveCnt = PackManager.Instance.GetItemCountByID(PackType.Item, materialID);
        if (haveCnt >= materialCnt)
        {
            fullImage.SetActive(true);
            fillImage.SetActive(false);
            redImg.SetActive(true);
        }
        else
        {
            fullImage.SetActive(false);
            fillImage.SetActive(true);
            redImg.SetActive(false);
            fillImage.fillAmount = haveCnt / (float)materialCnt;
        }
        processText.text = haveCnt + "/" + materialCnt;
 
    }
}