using UnityEngine;
|
using UnityEngine.UI;
|
|
/// <summary>
|
/// 合成格子
|
/// </summary>
|
public class ComposeGirdCell : MonoBehaviour
|
{
|
[SerializeField] ItemCell itemCell;
|
[SerializeField] Image fillImage;
|
[SerializeField] Image fullImage;
|
[SerializeField] Text processText;
|
[SerializeField] Image redImg;
|
public void Display(int index)
|
{
|
if (index >= PackManager.Instance.composeItemIDList.Count)
|
{
|
return;
|
}
|
var makeID = PackManager.Instance.composeItemIDList[index];
|
itemCell.Init(new ItemCellModel(makeID, false, PackManager.Instance.GetItemCountByID(PackType.Item, makeID)));
|
itemCell.button.AddListener(() =>
|
{
|
//合成界面
|
UIManager.Instance.OpenWindow<ComposeWin>(makeID);
|
});
|
|
var config = ItemCompoundConfig.GetItemCompoundConfig(makeID);
|
var materialID = config.itemID;
|
var materialCnt = config.itemCount;
|
var haveCnt = PackManager.Instance.GetItemCountByID(PackType.Item, materialID);
|
if (haveCnt >= materialCnt)
|
{
|
fullImage.SetActive(true);
|
fillImage.SetActive(false);
|
redImg.SetActive(true);
|
}
|
else
|
{
|
fullImage.SetActive(false);
|
fillImage.SetActive(true);
|
redImg.SetActive(false);
|
fillImage.fillAmount = haveCnt / (float)materialCnt;
|
}
|
processText.text = haveCnt + "/" + materialCnt;
|
|
}
|
}
|