using System; 
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using System.Collections.Generic; 
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using System.Linq; 
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using Cysharp.Threading.Tasks; 
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using DG.Tweening; 
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using UnityEngine; 
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public class NormalSkillEffect : SkillEffect 
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{ 
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    // protected SkillConfig skillConfig; 
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    // protected BattleObject caster; 
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    // protected List<BattleObject> targets; // 目标列表 
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    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack) 
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        : base(_skillConfig, _caster, _tagUseSkillAttack) 
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    { 
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    } 
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    //  技能动作第一帧 
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    //  不用理会回调 
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    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit) 
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    { 
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        // 播放技能特效 
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        BattleEffectPlayer battleEffectPlayer = caster.battleField.battleEffectMgr.PlayEffect( 
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            caster.ObjID, 
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            skillConfig.EffectId, 
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            caster.heroGo.transform 
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        ); 
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    } 
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    public override void Run() 
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    { 
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        base.Run(); 
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    } 
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    public override void OnMiddleFrameEnd(int times, int hitIndex) 
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    { 
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        BattleDebug.LogError($" NormalSkillEffect OnMiddleFrameEnd times : {times}, hitIndex : {hitIndex}"); 
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        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++) 
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        { 
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            var hurt = tagUseSkillAttack.HurtList[i]; 
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            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID); 
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            if (target == null) 
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            { 
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                BattleDebug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID); 
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                continue; 
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            } 
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            /*var effect1 = */ 
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            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform); 
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            /*var effect2 = */ 
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            caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform); 
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            // if (effect1 != null) 
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            // { 
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            //     effect1.transform.localRotation = effectTrans.localRotation; 
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            // } 
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            // if (effect2 != null) 
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            // { 
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            //     effect2.transform.localRotation = effectTrans.localRotation; 
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            // } 
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        } 
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        //  为什么没触发 
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        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList()); 
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        isFinish = true; 
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    } 
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    public override void OnMiddleFrameStart(int times) 
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    { 
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    } 
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} 
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