| //-------------------------------------------------------------- | 
| //      [    Author   ]:                 Leonard.wu | 
| //      [ CopyRight ]:                   | 
| //-------------------------------------------------------------- | 
|   | 
| using UnityEngine; | 
| using UnityEngine.UI; | 
| using System.Collections.Generic; | 
|   | 
| /// <summary> | 
| /// 空白的图形组件,这个组件可以影响UI事件,但是不会参与绘制 | 
| /// 即它不会影响DrawCall,也不会增加顶点 | 
| /// </summary> | 
| [DisallowMultipleComponent] | 
| public class RayAccepter:MaskableGraphic { | 
|   | 
|     protected override void OnPopulateMesh(VertexHelper vh) { | 
|         base.OnPopulateMesh(vh); | 
|         vh.Clear(); | 
|     } | 
| } |