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 | | using System.Collections; |  | using System.Collections.Generic; |  | using UnityEngine; |  |   |  | public class ActorEffectEvent : MonoBehaviour |  | { |  |   |  |     public void PlayEffect(int _effectId) |  |     { |  |         SFXPlayUtility.Instance.Play(_effectId, this.transform); |  |     } |  |   |  |   |  | } | 
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