yyl
2025-07-18 cc074976c8644508d80abafbfa8de5d31146abdf
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using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
public class HeroManager : GameSystemManager<HeroManager>
{
    //武将和图鉴的关系
    //同一个武将图鉴,可能有多个武将(物品)数据,或者没有武将,但是有图鉴信息
    //初始创建(0725),后续跟随背包事件增加删除  key = guid
    protected Dictionary<string, HeroInfo> heroInfoDict = new Dictionary<string, HeroInfo>();
 
    //武将列表界面
    public List<string> heroSortList = new List<string>();
 
    //武将红点
    //MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex;
 
    public Action<HeroInfo> onNewHeroEvent;
 
    public Action<HeroInfo> onHeroChangeEvent;
 
    public override void Init()
    {
        base.Init();
 
        PackManager.Instance.refrechPackEvent += refrechPackEvent;
        PackManager.Instance.CreateItemEvent += CreateHero;
        PackManager.Instance.DeleteItemEvent += DeleteHero;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
    }
 
    public override void Release()
    {
        base.Release();
        PackManager.Instance.refrechPackEvent -= refrechPackEvent;
        PackManager.Instance.CreateItemEvent -= CreateHero;
        PackManager.Instance.DeleteItemEvent -= DeleteHero;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
    }
 
    void OnBeforePlayerDataInitialize()
    {
        heroSortList.Clear();
        heroInfoDict.Clear();
    }
 
    void refrechPackEvent(PackType packType)
    {
        if (packType == PackType.Hero)
        {
            InitHerosInfo();
        }
    }
 
    void CreateHero(PackType packType, string guid)
    {
        if (packType == PackType.Hero)
        {
            HeroInfo heroInfo = null;
            if (!heroInfoDict.TryGetValue(guid, out heroInfo))
            {
                heroInfo = new HeroInfo(PackManager.Instance.GetItemByGuid(guid));
                heroInfoDict.Add(guid, heroInfo);
            }
            else
            {
                heroInfo.UpdateHero(PackManager.Instance.GetItemByGuid(guid));
            }
        }
    }
 
    void DeleteHero(PackType packType, string guid)
    {
        if (packType == PackType.Hero)
        {
            if (heroInfoDict.ContainsKey(guid))
            {
                heroInfoDict.Remove(guid);
            }
        }
    }
 
    public HeroInfo GetHero(string guid)
    {
        if (!heroInfoDict.ContainsKey(guid))
            return null;
        return heroInfoDict[guid];
    }
 
 
 
    void InitHerosInfo()
    {   
        heroInfoDict.Clear();
        SinglePack heroPack = PackManager.Instance.GetSinglePack(PackType.Hero);
        Dictionary<int, ItemModel> heroes = heroPack.GetAllItems();
 
        foreach (ItemModel hero in heroes.Values)
        {
            CreateHero(hero.packType, hero.guid);
        }
    }
 
    public List<HeroInfo> GetPowerfulHeroList()
    {
        List<HeroInfo> heroList = new List<HeroInfo>(heroInfoDict.Values);
 
        heroList.Sort((a, b) =>
        {
            int power1 = a.CalculatePower();
            int power2 = b.CalculatePower();
 
            if (power1 == power2)
            {
                return 0;
            }
 
            return power1 > power2 ? -1 : 1;
        });
 
        List<HeroInfo> retList = new List<HeroInfo>();
 
        for (int i = 0; i < TeamConst.MaxTeamHeroCount && i < heroList.Count; i++)
        {
            retList.Add(heroList[i]);
        }
 
        return retList;
    }
 
    public bool waitResortHeroList = false;
 
 
    //刷新时机, 打开武将界面 或者 关闭功能界面
    public void SortHeroList()
    {
        heroSortList = heroInfoDict.Keys.ToList();
        heroSortList.Sort(CmpHero);
    }
 
 
    int CmpHero(string guidA, string guidB)
    {
        HeroInfo heroA = heroInfoDict[guidA];
        HeroInfo heroB = heroInfoDict[guidB];
        if (heroA == null || heroB == null)
        {
            return 0;
        }
        // 排序规则:上阵>武将等级>突破等级>武将觉醒阶级>武将品质>武将吞噬星级>武将ID
        if (heroA.isInMainBattle != heroB.isInMainBattle)
        {
            return heroA.isInMainBattle ? -1 : 1;
        }
        if (heroA.heroLevel != heroB.heroLevel)
        {
            return heroA.heroLevel > heroB.heroLevel ? -1 : 1;
        }
        if (heroA.breakLevel != heroB.breakLevel)
        {
            return heroA.breakLevel > heroB.breakLevel ? -1 : 1;
        }
        if (heroA.awakeLevel != heroB.awakeLevel)
        {
            return heroA.awakeLevel > heroB.awakeLevel ? -1 : 1;
        }
        if (heroA.Quality != heroB.Quality)
        {
            return heroA.Quality > heroB.Quality ? -1 : 1;
        }
        if (heroA.heroStar != heroA.heroStar)
        {
            return heroA.heroStar > heroB.heroStar ? -1 : 1;
        }
 
        return heroA.heroId.CompareTo(heroB.heroId);
    }
 
}