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| using System.Collections.Generic;
|
| public class AttributeManager : GameSystemManager<AttributeManager>
| {
| public Dictionary<int, long> totalAttrDict = new Dictionary<int, long>();
| public void OpenTotalAttributeWin(Dictionary<int, long> totalAttrDict, int functionOrder = 0)
| {
| this.totalAttrDict = totalAttrDict;
| if (!UIManager.Instance.IsOpened<TotalAttributeWin>())
| {
| UIManager.Instance.OpenWindow<TotalAttributeWin>(functionOrder);
| }
| }
| }
|
|