hch
2025-08-21 cd60df758226a378ee1c0372568507d32f2f8696
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
 
public partial class HeroUIManager : GameSystemManager<HeroUIManager>
{
    
 
    #region 重生 遣散
    public int awakeRebirthCnt { get; private set; }
    public int payBackMoneyType;
    public int payBackMoney;
    public Dictionary<int, ulong> GetHeroLVPayBack(int quality, int lv)
    {
        //汇总返还总数量
        Dictionary<int, ulong> itemCounDic = new Dictionary<int, ulong>();
        for (int i = 1; i < lv; i++)
        {
            var config = HeroQualityLVConfig.GetQualityLVConfig(quality, lv);
            var itemID = config.UPCostItem[0];
            var count = (ulong)config.UPCostItem[1];
            if (!itemCounDic.ContainsKey(itemID))
            {
                itemCounDic[itemID] = count;
            }
            itemCounDic[itemID] = itemCounDic[itemID] + count;
        }
 
        return itemCounDic;
    }
 
 
    public Dictionary<int, ulong> GetHeroBreakPayBack(int quality, int lv)
    {
        //汇总返还总数量
        Dictionary<int, ulong> itemCounDic = new Dictionary<int, ulong>();
        for (int i = 0; i < lv; i++)
        {
            var config = HeroQualityBreakConfig.GetQualityBreakConfig(quality, lv);
            var itemID = config.UPCostItem[0];
            var count = (ulong)config.UPCostItem[1];
            if (!itemCounDic.ContainsKey(itemID))
            {
                itemCounDic[itemID] = count;
            }
            itemCounDic[itemID] = itemCounDic[itemID] + count;
        }
 
        return itemCounDic;
 
 
    }
 
    public Dictionary<int, ulong> GetHeroQualityAwakePayBack(int quality, int lv)
    {
        //汇总返还总数量
        Dictionary<int, ulong> itemCounDic = new Dictionary<int, ulong>();
        for (int i = 0; i < lv; i++)
        {
            var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(quality, lv);
            var itemID = config.UPCostItem[0];
            var count = (ulong)config.UPCostItem[1];
            if (!itemCounDic.ContainsKey(itemID))
            {
                itemCounDic[itemID] = count;
            }
            itemCounDic[itemID] = itemCounDic[itemID] + count;
        }
 
        return itemCounDic;
    }
 
    public void UpdateHeroInfo(HB125_tagSCPlayerHeroInfo netPack)
    {
        awakeRebirthCnt = netPack.AwakeRebirthCnt;
    }
 
    #endregion
    
}