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| public enum DamageType
| {
| Damage = 1, //普通伤害
|
| Recovery = 2, //治疗
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| Reflect = 4, //反弹伤害
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| Bloody = 8, //流血伤害
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| Block = 16, //格挡
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| Crit = 32, //暴击
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| Dodge = 64, //闪避
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| RageUp = 128, //怒气提升
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| SuckHP = 256, //吸血
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| Realdamage = 512, //真伤
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| CritDamage = Crit + Damage, //暴击伤害
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| CritHeal = Crit + Recovery, //暴击回血
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| CritRealdamage = Crit + Realdamage, //暴击真伤
| }
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|