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| using UnityEngine;
|
| public class EffectMgr
| {
|
| //玩家是否主动屏蔽了特效
| public static bool IsNotShowBySetting(int id)
| {
| var config = EffectConfig.Get(id);
| if (config == null)
| {
| #if UNITY_EDITOR
| if (id != 0)
| Debug.LogError("特效配置表中没有找到id为" + id + "的特效");
| #endif
| return true;
| }
| bool isNotShow = LocalSave.GetBool("IsNotShowBroadEffect", false);
| if (config.notShow == 1 && isNotShow)
| return true;
|
| return false;
| }
|
| }
|
|