yyl
2025-08-25 cec8b67d82c2c2c1662d55c818c4a46bcc0487db
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using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
 
public class RebornSkill : SkillBase
{
    protected SkillEffect skillEffect;
 
    public RebornSkill(BattleObject _caster, SkillConfig _skillCfg,
            HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField)
            : base(_caster, _skillCfg, _vNetData, _packList, _battleField)
    {
 
    }
 
    public override void Run()
    {
        if (null != skillEffect)
        {
            skillEffect.Run();
        }
 
        base.Run();
    }
 
    //    前摇结束
    public override void OnStartSkillFrameEnd()
    {
        skillEffect = SkillEffectFactory.CreateSkillEffect(
                caster,
                skillConfig,
                tagUseSkillAttack
            );
        if (skillEffect != null)
        {
            skillEffect.Play(OnHitTargets);
        }
    }
 
    protected override void OnHitTargets(int _hitIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hitList)
    {
        base.OnHitTargets(_hitIndex, hitList);
    }
 
    protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt)
    {
        base.OnHitEachTarget(target, totalDamage, damageList, ref hurt);
    }
 
}