| //-------------------------------------------------------- | 
| //    [Author]:           YYL | 
| //    [  Date ]:           2025年7月11日 | 
| //-------------------------------------------------------- | 
|   | 
| using System.Collections.Generic; | 
| using System.IO; | 
| using System.Threading; | 
| using System; | 
| using UnityEngine; | 
| using LitJson; | 
|   | 
| public partial class SkillConfig : ConfigBase<int, SkillConfig> | 
| { | 
|     public SkillType skillType; | 
|     public SkillCastMode castMode; | 
|   | 
|     public SkillEffectType effectType; | 
|   | 
|     //技能类型:技能等级:技能 | 
|     static Dictionary<int, Dictionary<int, SkillConfig>> skillDics = new Dictionary<int, Dictionary<int, SkillConfig>>(); | 
|     protected override void OnConfigParseCompleted() | 
|     { | 
|         base.OnConfigParseCompleted(); | 
|   | 
|         skillType = (SkillType)SkillType; | 
|         castMode = (SkillCastMode)CastPosition; | 
|         effectType = (SkillEffectType)EffectType; | 
|         // #if UNITY_EDITOR | 
|         //         if (Launch.Instance.isOpenBattleDebug) | 
|         //         { | 
|         //             if (castMode == SkillCastMode.None) | 
|         //             { | 
|         //                 castMode = SkillCastMode.Target; | 
|         //             } | 
|         //         } | 
|         // #endif | 
|   | 
|         Dictionary<int, SkillConfig> tempDic = null; | 
|         if (!skillDics.TryGetValue((int)skillType, out tempDic)) | 
|         { | 
|             tempDic = new Dictionary<int, SkillConfig>(); | 
|             skillDics.Add((int)skillType, tempDic); | 
|         } | 
|         tempDic[SkillLV] = this; | 
|     } | 
|   | 
|     public MotionName GetMotionName() | 
|     { | 
|         return Enum.Parse<MotionName>(SkillMotionName); | 
|     } | 
|   | 
|     public static SkillConfig GetSkillConfig(int skillType, int skillLv) | 
|     { | 
|         Dictionary<int, SkillConfig> tempDic = null; | 
|         if (!skillDics.TryGetValue(skillType, out tempDic)) | 
|         { | 
|             return null; | 
|         } | 
|         SkillConfig config = null; | 
|         tempDic.TryGetValue(skillLv, out config); | 
|         return config; | 
|     } | 
| } |